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Re: Train suggestion

Posted: 07 Dec 2021, 13:44
by Michiel
Number of polygons doesn't say much, it's about how everything fits together. If you have high poly locomotive but with lower poly carriages for example, in the end it might still be okay. But if you have a short tram, you will need to be able to spawn like a hundred of them. Hageningen tram depot fits like 50 trams when you have 25~35 meter trams, if you want to use 15~20 meter non-articulated trams that can become quite heavy.

Re: Train suggestion

Posted: 07 Dec 2021, 15:26
by Leipzig_LP
Michiel wrote: ↑07 Dec 2021, 13:44 Number of polygons doesn't say much, it's about how everything fits together. If you have high poly locomotive but with lower poly carriages for example, in the end it might still be okay. But if you have a short tram, you will need to be able to spawn like a hundred of them. Hageningen tram depot fits like 50 trams when you have 25~35 meter trams, if you want to use 15~20 meter non-articulated trams that can become quite heavy.
I just looked at my dream tram and had to find out it is 30 meters long with a joint and is it too long for the simulator? πŸ€” Thanks also to the explanation of how everything is structured, even if I am a layman and have understood almost nothing how to install such vehicles in the sim.

Re: Train suggestion

Posted: 07 Dec 2021, 16:03
by Sjoerd
Leipzig_LP wrote: ↑07 Dec 2021, 15:26 I just looked at my dream tram and had to find out it is 30 meters long with a joint and is it too long for the simulator? πŸ€”
No it's not; the Citadis 402 trams I deed to the simulator (Grenoble, Lyon, Paris and Tours; https://sim.bemined.nl/wiki/Citadis_Trams) are 45 meters long. ;)
Michiel's point is that if you have a model that has lots op polygons, it can become heavy to handle for your computer if you all have them in the depot, close together, as they must all be rendered at the same time.

Re: Train suggestion

Posted: 07 Dec 2021, 17:01
by Michiel
Exactly, if you are comparing number of polygons it's probably better to divide it by the length of the tram, then you have a better comparison. But also keep in mind that many models posted here lack interiors, so the poly count will increase.

Re: Train suggestion

Posted: 07 Dec 2021, 17:01
by Leipzig_LP
Sjoerd wrote: ↑07 Dec 2021, 16:03
Leipzig_LP wrote: ↑07 Dec 2021, 15:26 I just looked at my dream tram and had to find out it is 30 meters long with a joint and is it too long for the simulator? πŸ€”
No it's not; the Citadis 402 trams I deed to the simulator (Grenoble, Lyon, Paris and Tours; https://sim.bemined.nl/wiki/Citadis_Trams) are 45 meters long. ;)
Michiel's point is that if you have a model that has lots op polygons, it can become heavy to handle for your computer if you all have them in the depot, close together, as they must all be rendered at the same time.
Oh, you meant that, yes, you're right.

Re: Train suggestion

Posted: 07 Dec 2021, 17:37
by Trololo

Re: Train suggestion

Posted: 07 Dec 2021, 18:16
by perfecttrains1000
It's just a cylinder on my screen

Re: Train suggestion

Posted: 07 Dec 2021, 18:18
by Trololo
Exactly !

Re: Train suggestion

Posted: 07 Dec 2021, 18:20
by Trololo
Actually, I was just making fun of people that keeps posting these "train requests" despite the fact that the devs said it's poitless.

Re: Train suggestion

Posted: 08 Dec 2021, 14:18
by brandon
MG2 wrote: ↑07 Dec 2021, 13:41 I did download that model and still have it
ThΓ© Tram by Russie πŸ‡·πŸ‡Ί