For some time I have been wanting a better tool to create activities. I did multiple attempts but never found to time and/or motivation to finish it, as I rather spend my time on the simulator itself. So let's try it another way, are there any (web) developers willing to take over this tool? I have placed my last attempt online, there is no server side code yet so you will find all you need here, with some test data to show how it works:
http://sim.bemined.nl/ActTool/
To use, select a timetable and a pattern or schedule and see the magic happening. Obviously it's far from finished, you can edit the timetable but it does not save anything yet, there is no rolling stock features are included yet and it needs a lot of polishing. Main goal of the tool is to automatically create the vehicle rotation as that is probably the most time consuming job of creating activities.
So, is anyone up for the challenge?
Developer needed!
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Re: Developer needed!
I myself already thought about what a tool to actually create activities would need to have a more appealing UI than going through the raw XML and make activity making a lot more convenient and accessible would actually need, and your approach is an entirely different one.
So from some testing around heres my try at making sense of this: First you configure when in the hour trains start with which route in the Patterns tab, the tool already knows the travel times between the stations. You can then check the graph to ensure there is enough margin between services to accommodate short delays.
Then you go to the shedules tab and configure which pattern happens when (?), this will give you a full shedule and you name the trains. Have I understood this correctly?
Greets, Mika
So from some testing around heres my try at making sense of this: First you configure when in the hour trains start with which route in the Patterns tab, the tool already knows the travel times between the stations. You can then check the graph to ensure there is enough margin between services to accommodate short delays.
Then you go to the shedules tab and configure which pattern happens when (?), this will give you a full shedule and you name the trains. Have I understood this correctly?
Greets, Mika
Re: Developer needed!
I can give it a go. Are there requierements like programming languages?
pc specs:
Intel I7 4790K @ 4.7GHz
Gskill Trident 16GB 1866MHz
EVGA GTX1080ti SC Black Edition
Samsung 950 PRO 512gb
Intel I7 4790K @ 4.7GHz
Gskill Trident 16GB 1866MHz
EVGA GTX1080ti SC Black Edition
Samsung 950 PRO 512gb
Re: Developer needed!
I'm terrible at Javascript.
Can never make a script like that with js.
I can make a simple php file, when I have time. That can generate turnaround times for one train at a time.
Can never make a script like that with js.
I can make a simple php file, when I have time. That can generate turnaround times for one train at a time.
Currently running Metro Simulator Beta on NVIDIA GeForce GT1030 2GB grafic card.
Re: Developer needed!
Me + javascript = no
I’m alive again yeet
me being here wondering about the editor
me being here wondering about the editor
Re: Developer needed!
So why are you replying?
Re: Developer needed!
Hey, I'm trying out something even though I'm not a developer,
Would it be possible to have a sample of a map with kilometic points to get the graphic right ? (something like OPKB / SVCK of Simvliet 1982)
If not, I gess I can mesure distances with train units in game, but if someone have them, it would be great
EDIT : Okay I measured id manually, counting cars between, each block.
Actually, just to explain a bit my objective, I'm trying to build up a spreadsheet that, with a bit of work on trains missions, allow the user to, with just some copy/pasting and some informations, automatically produce the .act file.
This is a bit less automatic than Michiel tool as you still have to enter depart time manually but eh, worth a try anyway.
Would it be possible to have a sample of a map with kilometic points to get the graphic right ? (something like OPKB / SVCK of Simvliet 1982)
If not, I gess I can mesure distances with train units in game, but if someone have them, it would be great
EDIT : Okay I measured id manually, counting cars between, each block.
Code: Select all
Simlvliet_1982 // Outbound
SVCK3 00.000
SVCK2 00.000
SVCK1 00.000
J_SVC1 00.247
104 00.285
103 00.285
105 00.285
SVC3 00.422
SVC2 00.422
SVC1 00.422
J_SVC2 00.422
111 00.575
113 00.706
115 00.928
ADP1 01.073
119 01.213
121 01.378
J_KVL 01.552
123 01.687
125 01.805
KVL1 01.967
129 02.100
131 02.274
133 02.470
135 02.646
A43 02.646
J_BGN1 02.799
BGN2 02.953
BGN1 02.953
J_BGN2 03.086
143 03.263
145 03.381
147 03.557
VMT1 03.756
151 03.889
153 04.191
155 04.485
J_RSL 04.791
157 04.949
RSL1 05.145
161 05.284
163 05.452
165 05.604
J_SDW1 05.753
SDW1 05.960
SDW2 05.960
J_SDW2 06.090
SDWK 06.130
171 06.090
173 06.279
J_TVD 06.438
SDWO 06.612
177 06.612
TVD1 06.625
181 06.678
183 06.872
185 07.052
187 07.255
DMW1 07.402
191 07.530
193 07.668
J_DMW 07.818
195 07.946
197 08.079
199 08.184
EDW1 08.338
203 08.468
205 08.599
207 08.719
209 08.913
PLN1 09.061
213 09.193
215 09.302
217 09.408
219 09.594
J_OPK1 09.734
OPK1 09.976
OPK2 09.976
OPK3 09.976
J_OPK2 10.115
OPKB4 10.272
OPKB5 10.272
OPKB7 10.272
OPKB6 10.272
This is a bit less automatic than Michiel tool as you still have to enter depart time manually but eh, worth a try anyway.