HTM Regiocitadis
Moderator: senjer
Re: HTM Regiocitadis
Please use the 'post reply' button to reply instead of the quote button, the page was filled with the same images three times.
- 122firegamer
- Posts: 9
- Joined: 10 Oct 2023, 12:10
- Location: Austria. No not Australia Austria;)
- Contact:
Re: HTM Regiocitadis
Yea but idk How this work...
- Sgt_DeBones
- Posts: 655
- Joined: 05 Apr 2019, 15:23
- Location: Los Angeles, California
Re: HTM Regiocitadis
This isn't rocket science. Just click the reply button.
Light Rail rapid transit (Tram-train) > Metro
- 122firegamer
- Posts: 9
- Joined: 10 Oct 2023, 12:10
- Location: Austria. No not Australia Austria;)
- Contact:
Re: HTM Regiocitadis
Sorry that i am Dumb but WHERE is this Button
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- Posts: 5
- Joined: 01 Oct 2023, 12:41
Re: HTM Regiocitadis
under in your screen at the left button ''Post reply"'
Re: HTM Regiocitadis
Sorry for not updating in a while here... I am just waiting on some information before I can continue. Meanwhile, I am working on the SLT train.
CEO of the Rijndam Electrical Transport company
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- Posts: 36
- Joined: 13 Aug 2020, 10:47
- Location: Dordrecht nederland
Re: HTM Regiocitadis
No
Altijd op zoek naar reisgenoten voor een rondje bussen in rotterdam en dordrecht.
instagram: ov_spotter_nl_
instagram: ov_spotter_nl_
Re: HTM Regiocitadis
Currently we are looking into some new functions for the simulator, which this tram will be using. So it is on hold for the moment while these modifications are being researched.
Specifically interesting for this tram; with earlier vehicles with a normally hidden coupler, I made it in a way that when you couple, the coupler is opened/extended as you make the connection. Example on the K4500: https://sim.bemined.nl/wiki/File:K4500_Koppeling.jpg
Now, the aim is to program the simulator in a way where you need to manually extend the coupler first (which can be animated. The animation for it is already there; see my last Youtube video), as a requirement to be able to couple two vehicles together. And ofcourse have it already been done automatically if you spawn the vehicles already coupled together.
Specifically interesting for this tram; with earlier vehicles with a normally hidden coupler, I made it in a way that when you couple, the coupler is opened/extended as you make the connection. Example on the K4500: https://sim.bemined.nl/wiki/File:K4500_Koppeling.jpg
Now, the aim is to program the simulator in a way where you need to manually extend the coupler first (which can be animated. The animation for it is already there; see my last Youtube video), as a requirement to be able to couple two vehicles together. And ofcourse have it already been done automatically if you spawn the vehicles already coupled together.
This might take some time... Meanwhile, I'll just continue on the SLT train.Sjoerd wrote: ↑15 Oct 2023, 17:55 A short video of the result of today: https://youtu.be/uzwkxpTiX_c
CEO of the Rijndam Electrical Transport company