Page 2 of 2

Re: Regarding my last post

Posted: 06 Feb 2023, 06:27
by remy
Michiel wrote: 05 Feb 2023, 20:01 Mostly C++ with some small bits of Python for the editor.
Would you say it's modern C++ (with RAII, no naked new but smart pointers, C++17, etc) or more like most long lasting codebases, C with classes compiled with a C++ compiler?

I might have asked this before but do you use any existing libraries for the engine? Like SDL?

Re: Regarding my last post

Posted: 06 Feb 2023, 21:05
by Sgt_DeBones
Michiel wrote: 05 Feb 2023, 19:35 And code suggestions are the equivalent of arguing with a concrete wall :P
Now that's just snowflake talk :P
But it's respectable. 😒

Re: Regarding my last post

Posted: 08 Feb 2023, 18:41
by Isahh
Sjoerd wrote: 05 Feb 2023, 15:44 Indeed... It's a hobby ;)
So once the support gets released, after that. you wont need to work on MSB quite much ever again

Re: Regarding my last post

Posted: 09 Feb 2023, 08:36
by Nicolas
Support is not something you can "release" all at once. It means helping, assisting those who are trying to get started with the software.

Re: Regarding my last post

Posted: 09 Feb 2023, 15:49
by Sgt_DeBones
As so, the editor will never have a public release. That is unless a whole Google Doc is released with dozens of pages explaining every aspect of the editor in great detail while being clear to everyone, which is impossible.