Regarding my last post
Moderator: senjer
Regarding my last post
My suggestion has rather changed and if people are so furious about it, why not take the openbve route and allow the PLAYERS to make maps and trains cause Sjoerd and Michel gets less work and now people can submit all sorts of ideas without having to go through them, Its a win-win
Re: Regarding my last post
They already explained that. If they released the editor, they would also need to give support for it. That would take time away from actually developing the sim, and creating good content for it. This is a freeware product, they don't get a penny out of it and they work on it during their spare time.
- Leipzig_LP
- Posts: 365
- Joined: 03 Aug 2021, 16:42
- Location: Leipzig (Sachsen) Germany
- Contact:
Re: Regarding my last post
no they doing working on the Simulator at the free time
Metro Sim Beta is a really great game.
- Sgt_DeBones
- Posts: 655
- Joined: 05 Apr 2019, 15:23
- Location: Los Angeles, California
Re: Regarding my last post
Yes, so suggesting cosmetic add-ons is the equivalent of arguing with a brick wall. Suggestions must be about how to actually improve the sim like coding rework.
Light Rail rapid transit (Tram-train) > Metro
Re: Regarding my last post
And code suggestions are the equivalent of arguing with a concrete wall
- perfecttrains1000
- Posts: 497
- Joined: 30 Apr 2018, 17:50
Re: Regarding my last post
Not related to the original topic but I got a query, what language is Metro Sim actually written in?
- Likes London Underground
- Somehow relates anything to trains
- Somehow relates anything to trains
Re: Regarding my last post
Mostly C++ with some small bits of Python for the editor.
- perfecttrains1000
- Posts: 497
- Joined: 30 Apr 2018, 17:50
Re: Regarding my last post
Quite an optimised language, very nice
- Likes London Underground
- Somehow relates anything to trains
- Somehow relates anything to trains