Amsterdam 11G / 12G

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Sgt_DeBones
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Joined: 05 Apr 2019, 15:23
Location: Los Angeles, California, USA

Re: Amsterdam 11G / 12G

Post by Sgt_DeBones »

Leipzig_LP wrote: 26 Apr 2024, 08:06 1. firstly it doesn't work without the devkit and 2ndly didn't Sjoerd or Michiel even say that the sound engine wasn't designed for it? And if they did that, I think Michiel would have I think I'll rebuild half the game.
Pretty much
Light Rail rapid transit (Tram-train) > Metro
Beta 4 HYPE
No longer an American.
brits37
Posts: 19
Joined: 02 Jul 2013, 17:25

Re: Amsterdam 11G / 12G

Post by brits37 »

The destination displays of the G11 and G12 trams didn't working since the last update. When I used an older TramNL.000 , then its working.
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Leipzig_LP
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Re: Amsterdam 11G / 12G

Post by Leipzig_LP »

brits37 wrote: 04 May 2024, 17:18 The destination displays of the G11 and G12 trams didn't working since the last update. When I used an older TramNL.000 , then its working.
For me it's the roller conveyors that no longer work when I'm talking about that?
Metro Sim Beta is a really great game.
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