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Re: Release: RijndamRail Update

Posted: 31 Dec 2019, 17:30
by AlistairCowell
The link doesn't work from the wiki page.

Re: Release: RijndamRail Update

Posted: 31 Dec 2019, 17:51
by Sjoerd
brozma wrote: 31 Dec 2019, 17:28 The Tunnel Auto Train has a minor issue. When the rear pantograph is dropped down during ride (even when the front one is lifted up), the main door opens, no matter if the train is moving or not.
The car-doors on the Tunnel Auto Train are identified in the simulator as "Pantograph 1". This was done for AI-simulation purposes. If I had defined these doors are regular doors, the AI trains on the tunnel auto shuttle would not open these doors at the terminals, as the AI only opens doors at random at stations. By defining them as "Pantograph 1", I can say "stop,pantodown" at the car-terminals, which then automatically opens these doors (after all; the AI only operates pantograph 1; not Pantograph 2 or 3).
So by defining the doors as pantograph 1, I can force the AI to open them. And further advantage of this approach; the emergency exits can now be defined as normal doors, and operated separately. ;)

So when you drive the train..... Lowering pantograph 1 will open those doors, raising pantograph 1 closes them. Independant of what you do with pantographs 2 or 3.

Re: Release: RijndamRail Update

Posted: 31 Dec 2019, 18:07
by AlistairCowell
I've noticed on FGV KTM CL that the axles are now adjusted to metre-gauge,
I guess you need to build an electrified metre gauge tramway for that now!

Re: Release: RijndamRail Update

Posted: 31 Dec 2019, 18:12
by Sjoerd
They were already metergauge before this update ;)

Re: Release: RijndamRail Update

Posted: 31 Dec 2019, 19:42
by Domi2005
Sjoerd wrote: 31 Dec 2019, 18:12 They were already metergauge before this update ;)
However, there's nothing that makes use of it as none of the narrow-gauge lines are electrified.
Or does it have a diesel engine? I haven't tried it myself.

Re: Release: RijndamRail Update

Posted: 31 Dec 2019, 20:08
by Sjoerd
Yes, it has a diesel engine. Just like the new Citylink trams the FGV added to their fleet last year; for the future through service from Alicante to Denia (Overhead wires end at station Benidorm Intermodal).
It also has a pantograph, but switching between diesel and electric is not possible in the simulator, so even if you raise tthe pantograph, the diesel motor on the model has to be "on" to drive.

Re: Release: RijndamRail Update

Posted: 31 Dec 2019, 21:25
by Johannes713
When the link is downloaded where do you need to put the files of the rijndam rail update?

Re: Release: RijndamRail Update

Posted: 31 Dec 2019, 21:26
by Sjoerd
Johannes713 wrote: 31 Dec 2019, 21:25 When the link is downloaded where do you need to put the files of the rijndam rail update?
Read the README-file; it's there for a reason :roll:

Re: Release: RijndamRail Update

Posted: 31 Dec 2019, 21:26
by AlistairCowell
Domi2005 wrote: 31 Dec 2019, 19:42 However, there's nothing that makes use of it as none of the narrow-gauge lines are electrified.
Or does it have a diesel engine? I haven't tried it myself.
Sjoerd wrote: 31 Dec 2019, 20:08 Yes, it has a diesel engine. Just like the new Citylink trams the FGV added to their fleet last year; for the future through service from Alicante to Denia (Overhead wires end at station Benidorm Intermodal).
It also has a pantograph, but switching between diesel and electric is not possible in the simulator, so even if you raise tthe pantograph, the diesel motor on the model has to be "on" to drive.
So it's essentially a diesel tram. Just mind the gap between the tram and the platform on the Denia Line!
Should edit its wiki page that users using the FGV KTM CL need to press CTRL + E, in order to turn on the
engine as it is a diesel unit. Just like the FGV 2300 units :D

Re: Release: RijndamRail Update

Posted: 01 Jan 2020, 17:52
by Jim2016
AlistairCowell wrote: 31 Dec 2019, 17:30 The link doesn't work from the wiki page.
Fixed ;)