Beta 3.15

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PetttRocket
Posts: 346
Joined: 01 Jan 2020, 21:48

Re: Beta 3.15

Post by PetttRocket »

Sjoerd wrote: 26 Jan 2020, 22:06 Feel free to make more ;)
But it's too complicated with all the XML files
Hi
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Nicolas
Posts: 172
Joined: 22 Jan 2020, 23:18

Re: Beta 3.15

Post by Nicolas »

I would like to create my own activities, but I'm having trouble at understanding the ACT files. And the (very) brief activity guide on the wiki seems to predate how the ACT files currently work.
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perfecttrains1000
Posts: 506
Joined: 30 Apr 2018, 17:50

Re: Beta 3.15

Post by perfecttrains1000 »

I suggest going onto already made activities and try to understand/learn what all off these lines mean
- Likes London Underground
- Somehow relates anything to trains
Adri05
Posts: 2
Joined: 14 Feb 2020, 10:07

Re: Beta 3.15

Post by Adri05 »

Hello, I have installed this version but when I enter the game it does not work and it always made me out
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VirtualGamer
Posts: 188
Joined: 29 Jan 2017, 01:56

Re: Beta 3.15

Post by VirtualGamer »

Have you downloaded DirectX?
Adri05
Posts: 2
Joined: 14 Feb 2020, 10:07

Re: Beta 3.15

Post by Adri05 »

How can I make a well done route, that the traffic lights turn green and change the needles of the tracks in the explore mode?
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Sjoerd
Posts: 5706
Joined: 26 Dec 2014, 21:14
Location: Alphen aan den Rijn

Re: Beta 3.15

Post by Sjoerd »

Adri05 wrote: 18 Feb 2020, 11:02 How can I make a well done route, that the traffic lights turn green and change the needles of the tracks in the explore mode?
http://sim.bemined.nl/wiki/CVL_Tutorial

Opening the CVL
Opening the CVL is possible with two keys: F1 , (open the CVL) or F2 , (open and give input).

The CVL panel
When you have opened the CVL you will see a blue screen with the track (yellow lines) and section-numbers (white numbers). In this panel you can make a path trough intersections. In this panel you also can see the actual sim time and where the trains are on the track.

Make a path
Before you can cross a intersection a path is necessary. This path can be auto generated by your train number or can be made manually by typing block number FROM space blocknumber TO space RWI. (Like: 135 139 RWI -> sets a path from block 135 to block 139, which includes switches and signals.)
CEO of the Rijndam Electrical Transport company :D
PetttRocket
Posts: 346
Joined: 01 Jan 2020, 21:48

Re: Beta 3.15

Post by PetttRocket »

Does Passengers come in Beta 3.16??
Hi
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perfecttrains1000
Posts: 506
Joined: 30 Apr 2018, 17:50

Re: Beta 3.15

Post by perfecttrains1000 »

Probably not
- Likes London Underground
- Somehow relates anything to trains
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Nicolas
Posts: 172
Joined: 22 Jan 2020, 23:18

Re: Beta 3.15

Post by Nicolas »

To be honest I don't mind the lack of passengers in this game. In Train Simulator there's a very limited amount of peds and their animations always look odd. I would rather have more features, improved functionality and more maps / trains.
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