Beta 3.17

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Isahh
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Re: Beta 3.17

Post by Isahh »

also that there is finally something to replace this forum
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Isahh
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Re: Beta 3.17

Post by Isahh »

So in conclusion, the forum can stay and be preserved however future updates to be posted on the discord
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Sjoerd
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Re: Beta 3.17

Post by Sjoerd »

I said it before; I tried discord once.... I did not like it, so I stopped using it.
So when I have news about new developments, You'll find them here on this forum. ;)
CEO of the Rijndam Electrical Transport company :D
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Sgt_DeBones
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Re: Beta 3.17

Post by Sgt_DeBones »

Also, trying to refrain from multi-posting. Treat it like a professional outreach forum, not like Discord.
WW3 is at our doorstep. Gear up just in case. PROTECT THE METROS!
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perfecttrains1000
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Re: Beta 3.17

Post by perfecttrains1000 »

Might as well put this query here but does anyone understand how the "C" or Couple works on the Yard system for activities, I have been keeping an eye on the trains coming into DB and I have witnessed the train stop before the other unit and then just stay there while remaining online in AI mode, doesn't attempt to couple, it also never completes the yard move so it breaks any arrivals behind it

Code: Select all

  <yard pack="RijndamMetro2022" file="DB.cty" departures="auto" arrivals="auto">
   <shedule name="Morning Departures" time="05:37:00" autodepartures="05:37:01" autoarrivals="05:37:01">
    <depart code="202" train="2022SK" target="SWP" time="05:38:00" ai="true" track="B01" direction="1" units="2"/>
    <depart code="201" train="2012SO" target="SWP" time="05:45:00" ai="true" track="B01" direction="1" units="2"/>
    <depart code="301" train="3012SK" target="SWP" time="05:48:00" ai="true" track="B01" direction="1" units="2"/>
    <depart code="302" train="3022SR" target="SWP" time="05:55:00" ai="true" track="B01" direction="1" units="2"/>
    <depart code="291" train="2912SK" target="SWP" time="05:59:00" ai="true" track="B03" direction="1" units="2"/>
    <arrive code="291" train="2912SZ" target="SWP" time="06:05:45" ai="true" track="B03" direction="-1" units="2" stop="C"/>
     <!-- Mid Morning Peak Services -->
    <depart code="203" train="2032SO" target="SWP" time="07:30:00" ai="true" track="B02" direction="1" units="2"/>
    <depart code="303" train="3032SR" target="SWP" time="07:35:00" ai="true" track="B02" direction="1" units="2"/>
    <depart code="304" train="3042SR" target="SWP" time="07:50:00" ai="true" track="B02" direction="1" units="2"/>
    <depart code="204" train="2052SO" target="SWP" time="07:54:00" ai="true" track="B02" direction="1" units="2"/>
    <depart code="305" train="3052SR" target="SWP" time="08:10:00" ai="true" track="B03" direction="1" units="2"/>
    <depart code="205" train="2052SO" target="SWP" time="08:14:00" ai="true" track="B03" direction="1" units="2"/>
   </shedule>
   <shedule name="Morning Arrivals" time="09:00:00" autodepartures="09:00:01" autoarrivals="09:00:01">
    <arrive code="303" train="3032SZ" target="SWP" time="09:43:00" ai="true" track="B02" direction="-1" units="2" stop="8"/>
    <arrive code="202" train="2022SZ" target="SWP" time="09:53:00" ai="true" track="B01" direction="-1" units="2" stop="8"/>
    <arrive code="305" train="3052SZ" target="SWP" time="09:58:00" ai="true" track="B03" direction="-1" units="2" stop="C"/>
    <arrive code="203" train="2032SZ" target="SWP" time="10:13:00" ai="true" track="B02" direction="-1" units="2" stop="C"/>
   </shedule>
  </yard>

EDIT:

After further testing, I would want to believe the yard system as a whole is broken, no train, coupling or just entering normally seems to want to turn off or go to their correct stopping point, it will always attempt to go to the end and just stay there as if it isn't compatible with the stopping markers. I did tests on both the normal and metro versions of Rijndam 2022 at DB but now i'm seeing if its happening at other depots on other maps too


EDIT 2:

It works on Simvliet, going to assume its a bug with Rijndam 2022
- Likes London Underground
- Somehow relates anything to trains
salonsern
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Re: Beta 3.17

Post by salonsern »

Hello. How can I set any add-on to Metro Simulator Beta 1.17?
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Sjoerd
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Re: Beta 3.17

Post by Sjoerd »

salonsern wrote: 17 Mar 2023, 18:54 Hello. How can I set any add-on to Metro Simulator Beta 1.17?
All add-ons include a text file with installation instructions.
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Isahh
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Re: Beta 3.17

Post by Isahh »

Are there plans on getting realistic propulsions or get that coded into the game? Doors and horns are okay but what's going on with the propulsion/motor sounds?

if this goes as a violation under the rule suggestion, Sorry in advance
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Sjoerd
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Re: Beta 3.17

Post by Sjoerd »

Isahh wrote: 13 Apr 2023, 16:48 Are there plans on getting realistic propulsions or get that coded into the game? Doors and horns are okay but what's going on with the propulsion/motor sounds?
The motor sounds are simply the simulator changing the sound-frequency based on the current speed of the train.
CEO of the Rijndam Electrical Transport company :D
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Isahh
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Re: Beta 3.17

Post by Isahh »

Sjoerd wrote: 13 Apr 2023, 17:05
Isahh wrote: 13 Apr 2023, 16:48 Are there plans on getting realistic propulsions or get that coded into the game? Doors and horns are okay but what's going on with the propulsion/motor sounds?
The motor sounds are simply the simulator changing the sound-frequency based on the current speed of the train.
but is there plans to do the same thing but rather than being humming sounds there could be the actual motor in addition to track sounds? for realism if you know what i mean
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