Why should that mean someone who only just joined the forum to not be allowed to post a bit of praise for the model?
Amsterdam M5
Moderator: senjer
- perfecttrains1000
- Posts: 497
- Joined: 30 Apr 2018, 17:50
Re: Amsterdam M5
- Likes London Underground
- Somehow relates anything to trains
- Somehow relates anything to trains
Re: Amsterdam M5
Thanks!
As the wiki page says, the train was first made as a static object by Supertrain_fan, and I used that to create the Metrosimulator version and program it. It was a fun project to work on.
As the wiki page says, the train was first made as a static object by Supertrain_fan, and I used that to create the Metrosimulator version and program it. It was a fun project to work on.
CEO of the Rijndam Electrical Transport company
Re: Amsterdam M5
sorry, didn't know you were angry :perfecttrains1000 wrote: ↑07 Dec 2022, 13:52Why should that mean someone who only just joined the forum to not be allowed to post a bit of praise for the model?
Re: Amsterdam M5
The sounds in game are not the same as in real life. The M5 really has its own sound and is therefore quite unique (actually pretty much every GVB vehicle). Why isn't that replicated in the game?
Re: Amsterdam M5
Because the simulator deals with driving sounds at different speeds by changing the frequency of a single driving-sound file (so no different sounds at different speeds and transitions between those, or specific acceleration sounds).
The driving sound for the M5 comes from a video recorded inside an Amsterdam M5 while it's driving between two stations. So it does come from the real vehicle. And it was not easy getting it, as in most recordings you get a lot of unwanted sounds (like people walking or talking, or another train passing by), which you do not want to hear over-and-over-again when you are driving in the simulator.
The driving sound for the M5 comes from a video recorded inside an Amsterdam M5 while it's driving between two stations. So it does come from the real vehicle. And it was not easy getting it, as in most recordings you get a lot of unwanted sounds (like people walking or talking, or another train passing by), which you do not want to hear over-and-over-again when you are driving in the simulator.
CEO of the Rijndam Electrical Transport company
- Sgt_DeBones
- Posts: 655
- Joined: 05 Apr 2019, 15:23
- Location: Los Angeles, California
Re: Amsterdam M5
Honestly, I can see a potential rework with how sounds work. We could use the same method that Transport Fever 2 uses, which are multiple really small loop sound effect samples playing at different speed phases for a single vic while retaining the same frequency adjustment function already in game. Though, it might generate lag if not executed properly.
Light Rail rapid transit (Tram-train) > Metro
-
- Posts: 217
- Joined: 16 Apr 2023, 15:30
Re: Amsterdam M5
How do i have 2 Simvlet 2020s?