[WIP] Paris RATP MF77 metro
Moderator: senjer
Re: [WIP] Paris RATP MF77 metro
MF77 looks good!!!
Re: [WIP] Paris RATP MF77 metro
If you want any information on the cab, feel free to send me a DM: I have some friends wich have documentation about MF77
Re: [WIP] Paris RATP MF77 metro
Amazing work! I was actually kinda expecting this stock to be coming after MF67 & MP73 got added. Maybe in the future we'll get MF01?
Re: [WIP] Paris RATP MF77 metro
Any updates on this project yet?
Re: [WIP] Paris RATP MF77 metro
Thanks a lot !
![Smile :)](./images/smilies/icon_e_smile.gif)
I dunno what I'll go for after this one, time will tell.
Nothing really showable for now, I started to build textures for a lot of parts but nothing completly finished, once I'll have one area done, I'll be sure to show a few more pictures.
![Wink ;)](./images/smilies/icon_e_wink.gif)
Re: [WIP] Paris RATP MF77 metro
Oh cool, can't wait to see them!
Re: [WIP] Paris RATP MF77 metro
A few news and images of the 77 !
First, sorry for the delays, even though I didn't gave any date, I spent an awful lot of time trying to figure out ways of having it running as smoothly as possible in the sim.
Nothing is really final right now but there are a few things to see anyway.
![Image](https://i.postimg.cc/NMfGVRhv/mf77-wip-rl-004.png)
Bogies, for trailer cars on the left, for motorized cars on the right.
![Image](https://i.postimg.cc/s2BCZKRX/mf77-wip-rl-005.png)
Driving panel, with missing textures and things to polish.
![Image](https://i.postimg.cc/2jdRvVg4/mf77-wip-rl-006.png)
Car interior.
![Image](https://i.postimg.cc/Bnm1vZq3/mf77-wip-rl-007.gif)
The destination indicators.
For instance, a time consuming, but I hope, for the best, I made several version of some objects, so that when they are away, the Simulator only have to load a smaller object (in term of poly count and texture resolutions), should allow to have more trains in view without lag.
Here is an image with the 3 versions (the heaviest to the fastest) :
![Image](https://i.postimg.cc/4414GL4k/mf77-wip-rl-009.png)
And now, a gif with each of the version, obviously, in the Sim, you'll never see the fastest from this close, the version automatically change depending of the distance.
Some trains in the Sim uses this and are very computer-friendly.![Wink ;)](./images/smilies/icon_e_wink.gif)
![Image](https://i.postimg.cc/xdQF9RTh/mf77-wip-rl-008.gif)
And this is it for now, I try to advance as fast as possible, but I sadly can not spend as much time as I'd like on it, hope you like to see the progress anyway.![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
First, sorry for the delays, even though I didn't gave any date, I spent an awful lot of time trying to figure out ways of having it running as smoothly as possible in the sim.
Nothing is really final right now but there are a few things to see anyway.
![Image](https://i.postimg.cc/NMfGVRhv/mf77-wip-rl-004.png)
Bogies, for trailer cars on the left, for motorized cars on the right.
![Image](https://i.postimg.cc/s2BCZKRX/mf77-wip-rl-005.png)
Driving panel, with missing textures and things to polish.
![Image](https://i.postimg.cc/2jdRvVg4/mf77-wip-rl-006.png)
Car interior.
![Image](https://i.postimg.cc/Bnm1vZq3/mf77-wip-rl-007.gif)
The destination indicators.
For instance, a time consuming, but I hope, for the best, I made several version of some objects, so that when they are away, the Simulator only have to load a smaller object (in term of poly count and texture resolutions), should allow to have more trains in view without lag.
Here is an image with the 3 versions (the heaviest to the fastest) :
![Image](https://i.postimg.cc/4414GL4k/mf77-wip-rl-009.png)
And now, a gif with each of the version, obviously, in the Sim, you'll never see the fastest from this close, the version automatically change depending of the distance.
Some trains in the Sim uses this and are very computer-friendly.
![Wink ;)](./images/smilies/icon_e_wink.gif)
![Image](https://i.postimg.cc/xdQF9RTh/mf77-wip-rl-008.gif)
And this is it for now, I try to advance as fast as possible, but I sadly can not spend as much time as I'd like on it, hope you like to see the progress anyway.
![Smile :)](./images/smilies/icon_e_smile.gif)
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- Posts: 585
- Joined: 16 Mar 2019, 17:47
- Location: Glasgow, Scotland
Re: [WIP] Paris RATP MF77 metro
Not to worry, you're probably not the only one - people are too busy with their day jobs and other commitments.
Re: [WIP] Paris RATP MF77 metro
Waow, it's been more than a year now, a little update then !
As the MF77 is slowly being exported ...
Another train could, in a not too distant future, start showing it's prototype snaky features around Simvliet.![Smile :)](./images/smilies/icon_e_smile.gif)
![Image](https://i.postimg.cc/k4hqxdPJ/boa-rl-wip-001.jpg)
As it's a proto, it's equiped with 3 different types of intercirculations between cars, and 2 versions of (almost) unique mono axle 'bogies'.
![Image](https://i.postimg.cc/gjk4bfxZ/boa-rl-wip-002.jpg)
![Image](https://i.postimg.cc/j5knC98N/boa-rl-wip-003-jpg.jpg)
I'll admit I'm pretty happy with this one as there is not that much informations about it on the internet.![Razz :P](./images/smilies/icon_razz.gif)
Hope you're as hyped as I am, should be getting back to you soon (for real this time).
As the MF77 is slowly being exported ...
Another train could, in a not too distant future, start showing it's prototype snaky features around Simvliet.
![Smile :)](./images/smilies/icon_e_smile.gif)
![Image](https://i.postimg.cc/k4hqxdPJ/boa-rl-wip-001.jpg)
As it's a proto, it's equiped with 3 different types of intercirculations between cars, and 2 versions of (almost) unique mono axle 'bogies'.
![Image](https://i.postimg.cc/gjk4bfxZ/boa-rl-wip-002.jpg)
![Image](https://i.postimg.cc/j5knC98N/boa-rl-wip-003-jpg.jpg)
I'll admit I'm pretty happy with this one as there is not that much informations about it on the internet.
![Razz :P](./images/smilies/icon_razz.gif)
Hope you're as hyped as I am, should be getting back to you soon (for real this time).
Last edited by HexxOP on 12 Apr 2023, 12:29, edited 1 time in total.