Experiment with ReShade

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blanderrr
Posts: 55
Joined: 29 Mar 2020, 17:05

Experiment with ReShade

Post by blanderrr »

So yesterday, I had this idea of trying to see if ReShade would run in MSB properly
I don't MSB supports ReShade - however I don't think it can hurt to try it out.
I'll probably update this thread a bit later on with results
EDIT: I realise that MSB uses it's own game engine- this probably won't work
EDIT 2: what's this..
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Screenshot 2020-09-26 172607.png
Screenshot 2020-09-26 172607.png (8.78 KiB) Viewed 3131 times
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metrolord
Posts: 250
Joined: 02 May 2018, 15:06
Location: Kharkiv, Ukraine

Re: Experiment with ReShade

Post by metrolord »

Nice. I am waiting for good results!
The only Ukrainian on this forum.
Sleeping trains is the best transport type.
blanderrr
Posts: 55
Joined: 29 Mar 2020, 17:05

Re: Experiment with ReShade

Post by blanderrr »

Okay, due to an amount of business I will continue this later tomorrow
I've got a long weekend so I think I'll play around with it then
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Alexander L.
Posts: 6
Joined: 01 Apr 2019, 17:57
Location: Würzburg, Germany

Re: Experiment with ReShade

Post by Alexander L. »

I tested it for myself and it works. Here is a side-by-side comparison:
without_Reshade.jpg
without_Reshade.jpg (248.16 KiB) Viewed 2787 times
with_Reshade.jpg
with_Reshade.jpg (294.41 KiB) Viewed 2787 times
How I did it: I've downloaded Reshade at reshade.me and executed it. After that I've looked for and selected the "Simulator.exe". After that I chose "Direct3D 9". With the next step you can choose which shaders you want to download. Ingame you can open the Reshade menu with the Home key and try out for yourself which shaders you would like.
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Jim2016
Posts: 890
Joined: 04 Jan 2016, 14:42

Re: Experiment with ReShade

Post by Jim2016 »

It's nice what you can do with that. I like the flashlight :o
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TS_Trainspotter
Posts: 90
Joined: 26 Apr 2020, 17:31

Re: Experiment with ReShade

Post by TS_Trainspotter »

Alexander L. wrote: 04 Oct 2020, 14:46 I tested it for myself and it works.
What shaders do you use? :D
blanderrr
Posts: 55
Joined: 29 Mar 2020, 17:05

Re: Experiment with ReShade

Post by blanderrr »

Oh nice?
What is odd is I thought it used openGL, as it shows it in the files
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