MVG Type A with pantograph

General discussions

Moderator: senjer

User avatar
Jim2016
Posts: 890
Joined: 04 Jan 2016, 14:42

Re: MVG Type A with pantograph

Post by Jim2016 »

Trainzdriver328 wrote: 03 Jan 2020, 09:27 I entered the number in the menu where you spawn the trains, but when I enter the number it always disappears. Why?
Because it’s a separate model which is not available in Explore Mode. You have to add it to an activity.
User avatar
Jim2016
Posts: 890
Joined: 04 Jan 2016, 14:42

Re: MVG Type A with pantograph

Post by Jim2016 »

MP 85 wrote: 03 Jan 2020, 10:17 Try 6201
6201 is an A2.3-A2.6 model (MunchenA23.xml)

Image
User avatar
MP 85
Posts: 546
Joined: 02 Jan 2017, 16:11
Location: France

Re: MVG Type A with pantograph

Post by MP 85 »

MVG Type A.jpg
MVG Type A.jpg (177.04 KiB) Viewed 3748 times
;)
EDIT
The screenshot is the model 6901, I thought we could make it appear in explorer mode, but you're right we can make it appear only in activity, because I thought the number 6901 did not exist.
Last edited by MP 85 on 03 Jan 2020, 12:40, edited 1 time in total.
Image
User avatar
Jim2016
Posts: 890
Joined: 04 Jan 2016, 14:42

Re: MVG Type A with pantograph

Post by Jim2016 »

This is what 6201 gives you in Explore Mode. Unless, of course, you edit the 000 file with a hex editor so that 6201 gives you the MunchenA29.xml train 🤷‍♂️

Image
User avatar
Jim2016
Posts: 890
Joined: 04 Jan 2016, 14:42

Re: MVG Type A with pantograph

Post by Jim2016 »

Or you can remove the 'dummy="true"' part from the 000 file and make the train appear in explore mode 8-)

Image

Image
User avatar
Trainzdriver328
Posts: 204
Joined: 17 Oct 2019, 00:47
Location: Germany

Re: MVG Type A with pantograph

Post by Trainzdriver328 »

Jim2016 wrote: 03 Jan 2020, 13:05 Or you can remove the 'dummy="true"' part from the 000 file and make the train appear in explore mode 8-)

Image

Image
I find this idea is better 😁
A German Train Simulator Gamer! 🎮🎮 🚄🚄
MSB4THOMAS
Posts: 85
Joined: 15 Aug 2019, 20:13
Location: Amsterdam, The Netherlands

Re: MVG Type A with pantograph

Post by MSB4THOMAS »

Jim2016 wrote: 03 Jan 2020, 13:05 Or you can remove the 'dummy="true"' part from the 000 file and make the train appear in explore mode 8-)
I tried it and it caused the sim to crash😅 did I do it wrong?
AlistairCowell
Posts: 582
Joined: 16 Mar 2019, 17:47
Location: Glasgow, Scotland

Re: MVG Type A with pantograph

Post by AlistairCowell »

I had tried that before, Metro Simulator always crashes for me as well (but it wasn't for the that model).
I tried the HEX editor, but it is far too hard for me.
dave9876543210
Posts: 74
Joined: 02 Jan 2017, 22:20
Location: Manchester UK

Re: MVG Type A with pantograph

Post by dave9876543210 »

Jim2016 wrote: 03 Jan 2020, 13:05 Or you can remove the 'dummy="true"' part from the 000 file and make the train appear in explore mode 8-)

Image

Image
what HEX editor do you use
User avatar
Jim2016
Posts: 890
Joined: 04 Jan 2016, 14:42

Re: MVG Type A with pantograph

Post by Jim2016 »

Editing any file as plain text and saving it back to 000 will just make the file corrupt (as they don’t contain just text actually) and thus the simulator to crash when trying to load the file
Post Reply