Search found 86 matches

by HexxOP
08 Jun 2020, 16:56
Forum: General
Topic: Release: MP89 / NS93 / Be 8/8 TL
Replies: 202
Views: 78157

Re: WIP Projects: CAF UT-440R and GEC-Alsthom NS-93

Not really.... The normal tracks aren't removed, as MP-trains still use them for emergencies (in case of deflated tires) and guidance in switches. And this video proves that "Materiel Fer" (the normal steel-on-steel system) trains can still run on lines converted to "Materiel Pneu&qu...
by HexxOP
07 Jun 2020, 14:13
Forum: General
Topic: Release: MP89 / NS93 / Be 8/8 TL
Replies: 202
Views: 78157

Re: WIP Projects: CAF UT-440R and GEC-Alsthom NS-93

Woo, that looks nice !
If you need some specific sounds, feel free to ask, I should be able to record them for you. ;)
by HexxOP
25 May 2020, 19:00
Forum: Bug reports
Topic: SVC1/TVD Junctions [Simvliet 1982]
Replies: 3
Views: 2304

Re: SVC1 Junction [Simvliet 1982]

104(or 106) is only for trains with ends in Simvliet Centrum Doesn't work either way, can't send a train from 104 to 100/101/102. Another little issue I found, tried by curiosity to neutralize the track from 167 to 173. If trains goes to from SVC2 to OPK via SVCK, the train get an emergency break o...
by HexxOP
24 May 2020, 16:48
Forum: Bug reports
Topic: SVC1/TVD Junctions [Simvliet 1982]
Replies: 3
Views: 2304

SVC1/TVD Junctions [Simvliet 1982]

Hello, I searched on the forum but it doesn't seem that it were mentioned before. In Simvliet 1982, on SVC1 junction, some paths are impossible to make. All 100/102 ↔ 103/105 works fine, but anything from/to 101 or 104 won't be created. It's nothing serious as provided Activities doesn't use SVCK at...
by HexxOP
29 Mar 2020, 19:59
Forum: General
Topic: Problems with making Activitys
Replies: 39
Views: 18081

Re: Problems with making Activitys

Hello Lyon, I took a look at your file, there are two errors. 1 - In the Yard section, there are some unclosed blocks and floatings things. You just need to swiftly check that every <yard .....> is closed by a </yard> and that every <shedule> block is inside a <yard> block. (You can refer to the end...
by HexxOP
26 Mar 2020, 15:35
Forum: General
Topic: Script - Get closer of Paris Metro ambiance.
Replies: 25
Views: 14666

Re: Script - Get closer of Paris Metro ambiance.

It seems to be alright now, if it happen again, i'll upload it somewhere else. ;)
by HexxOP
26 Mar 2020, 15:34
Forum: General
Topic: Problems with making Activitys
Replies: 39
Views: 18081

Re: Problems with making Activitys

Oh, I weren't sure if it where an English shortcut that I weren't able to find or a Dutch shortcut that I weren't able to understand. :P

Thanks for the info. :)
by HexxOP
26 Mar 2020, 00:12
Forum: General
Topic: Script - Get closer of Paris Metro ambiance.
Replies: 25
Views: 14666

Re: Script - Get closer of Paris Metro ambiance.

Hi all, I updated the script with two little functions : - The "Vibreur" (subway name) or "Ronfleur" (national railway name), when you close doors, a first press start the warning, the second close doors. - An auto override ATP / Doors function when turning a cab on, if you like ...
by HexxOP
25 Mar 2020, 23:30
Forum: General
Topic: Problems with making Activitys
Replies: 39
Views: 18081

Re: Problems with making Activitys

Hey, I quickly took a look to your file,the error come form the "yard" section. If I take the first yard : <yard pack="Rijndam2022" file="DM.cty" departures="auto" arrivals="auto"> <shedule name="AS" time="15:00:00" autodepartures...
by HexxOP
31 Dec 2019, 06:57
Forum: General
Topic: Script - Get closer of Paris Metro ambiance.
Replies: 25
Views: 14666

Re: Script - Get closer of Paris Metro ambiance.

The script only send a key, just as if you where pressing it, so simply naming it right should do the trick. It's probably because I'm using an AZERTY keyboard, and - I suppose - you're using a QWERTY one. I'm not 100% sure, but I think that, in the scriptHotkeys.txt file, if you replace : 11 / CONT...