Search found 86 matches
- 08 Jun 2020, 16:56
- Forum: General
- Topic: Release: MP89 / NS93 / Be 8/8 TL
- Replies: 202
- Views: 78157
Re: WIP Projects: CAF UT-440R and GEC-Alsthom NS-93
Not really.... The normal tracks aren't removed, as MP-trains still use them for emergencies (in case of deflated tires) and guidance in switches. And this video proves that "Materiel Fer" (the normal steel-on-steel system) trains can still run on lines converted to "Materiel Pneu&qu...
- 07 Jun 2020, 14:13
- Forum: General
- Topic: Release: MP89 / NS93 / Be 8/8 TL
- Replies: 202
- Views: 78157
Re: WIP Projects: CAF UT-440R and GEC-Alsthom NS-93
Woo, that looks nice !
If you need some specific sounds, feel free to ask, I should be able to record them for you.
If you need some specific sounds, feel free to ask, I should be able to record them for you.
- 25 May 2020, 19:00
- Forum: Bug reports
- Topic: SVC1/TVD Junctions [Simvliet 1982]
- Replies: 3
- Views: 2304
Re: SVC1 Junction [Simvliet 1982]
104(or 106) is only for trains with ends in Simvliet Centrum Doesn't work either way, can't send a train from 104 to 100/101/102. Another little issue I found, tried by curiosity to neutralize the track from 167 to 173. If trains goes to from SVC2 to OPK via SVCK, the train get an emergency break o...
- 24 May 2020, 16:48
- Forum: Bug reports
- Topic: SVC1/TVD Junctions [Simvliet 1982]
- Replies: 3
- Views: 2304
SVC1/TVD Junctions [Simvliet 1982]
Hello, I searched on the forum but it doesn't seem that it were mentioned before. In Simvliet 1982, on SVC1 junction, some paths are impossible to make. All 100/102 ↔ 103/105 works fine, but anything from/to 101 or 104 won't be created. It's nothing serious as provided Activities doesn't use SVCK at...
- 29 Mar 2020, 19:59
- Forum: General
- Topic: Problems with making Activitys
- Replies: 39
- Views: 18081
Re: Problems with making Activitys
Hello Lyon, I took a look at your file, there are two errors. 1 - In the Yard section, there are some unclosed blocks and floatings things. You just need to swiftly check that every <yard .....> is closed by a </yard> and that every <shedule> block is inside a <yard> block. (You can refer to the end...
- 26 Mar 2020, 15:35
- Forum: General
- Topic: Script - Get closer of Paris Metro ambiance.
- Replies: 25
- Views: 14666
Re: Script - Get closer of Paris Metro ambiance.
It seems to be alright now, if it happen again, i'll upload it somewhere else.
- 26 Mar 2020, 15:34
- Forum: General
- Topic: Problems with making Activitys
- Replies: 39
- Views: 18081
Re: Problems with making Activitys
Oh, I weren't sure if it where an English shortcut that I weren't able to find or a Dutch shortcut that I weren't able to understand.
Thanks for the info.
Thanks for the info.
- 26 Mar 2020, 00:12
- Forum: General
- Topic: Script - Get closer of Paris Metro ambiance.
- Replies: 25
- Views: 14666
Re: Script - Get closer of Paris Metro ambiance.
Hi all, I updated the script with two little functions : - The "Vibreur" (subway name) or "Ronfleur" (national railway name), when you close doors, a first press start the warning, the second close doors. - An auto override ATP / Doors function when turning a cab on, if you like ...
- 25 Mar 2020, 23:30
- Forum: General
- Topic: Problems with making Activitys
- Replies: 39
- Views: 18081
Re: Problems with making Activitys
Hey, I quickly took a look to your file,the error come form the "yard" section. If I take the first yard : <yard pack="Rijndam2022" file="DM.cty" departures="auto" arrivals="auto"> <shedule name="AS" time="15:00:00" autodepartures...
- 31 Dec 2019, 06:57
- Forum: General
- Topic: Script - Get closer of Paris Metro ambiance.
- Replies: 25
- Views: 14666
Re: Script - Get closer of Paris Metro ambiance.
The script only send a key, just as if you where pressing it, so simply naming it right should do the trick. It's probably because I'm using an AZERTY keyboard, and - I suppose - you're using a QWERTY one. I'm not 100% sure, but I think that, in the scriptHotkeys.txt file, if you replace : 11 / CONT...