Search found 86 matches

by HexxOP
27 Dec 2019, 01:51
Forum: General
Topic: Script - Get closer of Paris Metro ambiance.
Replies: 25
Views: 14737

Re: Script - Get closer of Paris Metro ambiance.

Do you make an error or i did it? Probably coming from your end, I just tried it and the "Lâcher Boutton" lights up well. You need to be in PA mode (so auto pilot from the scipt, ALT+A by default), at least one side open, and when you close doors, keep the key pressed (J or D by default)....
by HexxOP
26 Dec 2019, 11:11
Forum: General
Topic: Beta 3.15
Replies: 100
Views: 57870

Re: Beta 3.15

Step 3: Then I press the front of the train and press "Ctrl"+"F4". Then I press "Ctrl"+"P". Then I change the control to "PZ Throttle". I then press "Insert" to open the door, and "D' to close the door. A little extra note : Ctrl+P ra...
by HexxOP
21 Dec 2019, 15:58
Forum: General
Topic: Script - Get closer of Paris Metro ambiance.
Replies: 25
Views: 14737

Re: Script - Get closer of Paris Metro ambiance.

When you're in PA mode, in real life, you need to keep the door closing button held for 10 seconds after depart, if it's released before, the train automatically send an emergency brake. The indicator "Lâcher Boutton" lights up when this delay is spent to indicate that you can release the ...
by HexxOP
21 Dec 2019, 11:30
Forum: General
Topic: Script - Get closer of Paris Metro ambiance.
Replies: 25
Views: 14737

Re: Script - Get closer of Paris Metro ambiance.

Changing keys is not that hard, right now you can only change main one though. In the directory, there is a file named "scriptHotkeys.txt" : /!\ Warning, keys are read from their position along the document, beware to no modify the lines numbers. (I work on a side .exe to auto complete thi...
by HexxOP
19 Dec 2019, 18:28
Forum: General
Topic: Script - Get closer of Paris Metro ambiance.
Replies: 25
Views: 14737

Re: Script - Get closer of Paris Metro ambiance.

Could you think you can let user choose keys config for next update? I had time today, I swiftly updated it. - Basic Keys can be modified (not very user friendly but it's easily doable if you don't mind reading a bit). - F4 to revert on terminus (switch right and left side on the Door State Panel).
by HexxOP
18 Dec 2019, 17:33
Forum: General
Topic: Some life in activities
Replies: 2
Views: 1927

Some life in activities

Hey everyone, after the last 'regulation activity' fail that nobody wanted, I'm coming back with another idea ! As we all have probably experienced in real life, a common transport line is a living structure, some trains are delayed, some trams must terminate before the last station, some buses must...
by HexxOP
17 Dec 2019, 22:29
Forum: General
Topic: Script - Get closer of Paris Metro ambiance.
Replies: 25
Views: 14737

Re: Script - Get closer of Paris Metro ambiance.

Continuing my little updates to myself : - Added new sounds (MF67 / MF77 / MP89 / MPL75 and a custom slot). - Player can now choose the sound independently of the rolling stock. - Keeping the closing door key doesn't send the sound multiple times anymore. - Added a little panel to visualize door sta...
by HexxOP
14 Dec 2019, 17:45
Forum: General
Topic: Screenshots & Videos
Replies: 4267
Views: 1716170

Re: Screenshots & Videos

Sjoerd wrote: 14 Dec 2019, 16:12 Shall I add a repaintable version of the NS 1700 to the RijndamRail package? :D
Haha, if you do, be prepared, we do have a lot of repaint of this type of locomotive in France ;)

https://duckduckgo.com/?q=BB_7200&atb= ... &ia=images
by HexxOP
03 Dec 2019, 02:25
Forum: General
Topic: Activity / Route build problem
Replies: 10
Views: 5414

Re: Activity / Route build problem

Waaow, thanks a lot for all those complete answers, I'll look into all of this :)
(And hopefully be able to share those wierd conceptual activities fully functional soon :roll: )
by HexxOP
02 Dec 2019, 07:37
Forum: General
Topic: Activity / Route build problem
Replies: 10
Views: 5414

Re: Activity / Route build problem

Hey Sjoerd, thanks for your fast answer :) . Sadly, if the answer is that easy, that means I missed something else ^^' I've packed the .cdt and an example .act to show the problem, everything works as intended except the fact that AI doesn't take control of the train for the second mission. zzTest.z...