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Re: HTM Regiocitadis

Posted: 21 Oct 2023, 19:57
by Michiel
Please use the 'post reply' button to reply instead of the quote button, the page was filled with the same images three times.

Re: HTM Regiocitadis

Posted: 21 Oct 2023, 20:52
by 122firegamer
Yea but idk How this work...

Re: HTM Regiocitadis

Posted: 22 Oct 2023, 22:06
by Sgt_DeBones
This isn't rocket science. Just click the reply button.

Re: HTM Regiocitadis

Posted: 23 Oct 2023, 10:23
by utrvxt
Sgt_DeBones wrote: 22 Oct 2023, 22:06 This isn't rocket science. Just click the reply button.
For real.

Re: HTM Regiocitadis

Posted: 23 Oct 2023, 13:54
by 122firegamer
Sorry that i am Dumb but WHERE is this Button

Re: HTM Regiocitadis

Posted: 23 Oct 2023, 14:35
by TrambestuurderNico
122firegamer wrote: 23 Oct 2023, 13:54 Sorry that i am Dumb but WHERE is this Button
under in your screen at the left ;) button ''Post reply"'

Re: HTM Regiocitadis

Posted: 28 Oct 2023, 11:02
by Sjoerd
Sorry for not updating in a while here... I am just waiting on some information before I can continue. Meanwhile, I am working on the SLT train.

Re: HTM Regiocitadis

Posted: 28 Oct 2023, 13:02
by utrvxt
Sjoerd wrote: 28 Oct 2023, 11:02 Sorry for not updating in a while here... I am just waiting on some information before I can continue. Meanwhile, I am working on the SLT train.
Can we expect an estimated release date in the next few days?

Re: HTM Regiocitadis

Posted: 31 Oct 2023, 11:56
by Termatenjohan
No

Re: HTM Regiocitadis

Posted: 31 Oct 2023, 13:56
by Sjoerd
Currently we are looking into some new functions for the simulator, which this tram will be using. So it is on hold for the moment while these modifications are being researched.

Specifically interesting for this tram; with earlier vehicles with a normally hidden coupler, I made it in a way that when you couple, the coupler is opened/extended as you make the connection. Example on the K4500: https://sim.bemined.nl/wiki/File:K4500_Koppeling.jpg
Now, the aim is to program the simulator in a way where you need to manually extend the coupler first (which can be animated. The animation for it is already there; see my last Youtube video), as a requirement to be able to couple two vehicles together. And ofcourse have it already been done automatically if you spawn the vehicles already coupled together.
Sjoerd wrote: 15 Oct 2023, 17:55 A short video of the result of today: https://youtu.be/uzwkxpTiX_c
This might take some time... Meanwhile, I'll just continue on the SLT train.