So yesterday, I had this idea of trying to see if ReShade would run in MSB properly
I don't MSB supports ReShade - however I don't think it can hurt to try it out.
I'll probably update this thread a bit later on with results
EDIT: I realise that MSB uses it's own game engine- this probably won't work
EDIT 2: what's this..
Experiment with ReShade
Moderator: senjer
Experiment with ReShade
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Re: Experiment with ReShade
Nice. I am waiting for good results!
The only Ukrainian on this forum.
Sleeping trains is the best transport type.
Sleeping trains is the best transport type.
Re: Experiment with ReShade
Okay, due to an amount of business I will continue this later tomorrow
I've got a long weekend so I think I'll play around with it then
I've got a long weekend so I think I'll play around with it then
- Alexander L.
- Posts: 6
- Joined: 01 Apr 2019, 17:57
- Location: Würzburg, Germany
Re: Experiment with ReShade
I tested it for myself and it works. Here is a side-by-side comparison:
How I did it: I've downloaded Reshade at reshade.me and executed it. After that I've looked for and selected the "Simulator.exe". After that I chose "Direct3D 9". With the next step you can choose which shaders you want to download. Ingame you can open the Reshade menu with the Home key and try out for yourself which shaders you would like.
How I did it: I've downloaded Reshade at reshade.me and executed it. After that I've looked for and selected the "Simulator.exe". After that I chose "Direct3D 9". With the next step you can choose which shaders you want to download. Ingame you can open the Reshade menu with the Home key and try out for yourself which shaders you would like.
Re: Experiment with ReShade
It's nice what you can do with that. I like the flashlight
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- Posts: 90
- Joined: 26 Apr 2020, 17:31
Re: Experiment with ReShade
What shaders do you use?
Re: Experiment with ReShade
Oh nice?
What is odd is I thought it used openGL, as it shows it in the files
What is odd is I thought it used openGL, as it shows it in the files