Ambient sounds
Moderator: senjer
Ambient sounds
Hello. I have an idea of adding sounds of the world in the game. For example, if you are on a train station it will play the sound of a train station. There can be a detector before the station and when the train will pass it, there will be an announcment on the station, like this: https://youtu.be/6HNvZ93dYHg. When you are in a forest, there can be a cube in the ground which will play the sound of forest, like trees and birds and so on. In other locations the ambient sounds can be also. That will be a great feature for the new 3.16 version of the game.
The only Ukrainian on this forum.
Sleeping trains is the best transport type.
Sleeping trains is the best transport type.
Re: Ambient sounds
Making build-in station announcements is probably possible, but you'd hear it for every train that passes the 'trigger'-point. What if you are running out-of-service? You wouldn't want the same announcement then as when you are in passenger service.
And the message would always be the same. So what would you announce? Can't do the end station (like "line M1 to Panbos"), because you might terminate your service earlier (like at Noorderpoort or Noordvliet), or you are running an activity with a changed line structure.
So better not build in station announcements, but use the Afroeptool instead (http://sim.bemined.nl/wiki/Afroeptool & http://sim.bemined.nl/wiki/Afroeptool_Add-ons)
And the message would always be the same. So what would you announce? Can't do the end station (like "line M1 to Panbos"), because you might terminate your service earlier (like at Noorderpoort or Noordvliet), or you are running an activity with a changed line structure.
So better not build in station announcements, but use the Afroeptool instead (http://sim.bemined.nl/wiki/Afroeptool & http://sim.bemined.nl/wiki/Afroeptool_Add-ons)
CEO of the Rijndam Electrical Transport company
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- Trainzdriver328
- Posts: 204
- Joined: 17 Oct 2019, 00:47
- Location: Germany
Re: Ambient sounds
Hmm..
The idea with the trigger would be good. You just have to set that trains that drive faster than 60 km / h, that no announcement comes at the stations and that trains that drive slower than 60 km / h that comes an announcement.
The idea with the trigger would be good. You just have to set that trains that drive faster than 60 km / h, that no announcement comes at the stations and that trains that drive slower than 60 km / h that comes an announcement.
A German Train Simulator Gamer!
Re: Ambient sounds
Yeah, it could take the message from the destination board and say it.
The only Ukrainian on this forum.
Sleeping trains is the best transport type.
Sleeping trains is the best transport type.
Re: Ambient sounds
That's logical, it could probably workTrainzdriver328 wrote: ↑20 Jun 2020, 14:43 Hmm..
The idea with the trigger would be good. You just have to set that trains that drive faster than 60 km / h, that no announcement comes at the stations and that trains that drive slower than 60 km / h that comes an announcement.
The only Ukrainian on this forum.
Sleeping trains is the best transport type.
Sleeping trains is the best transport type.