MVG Type A with pantograph

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AlistairCowell
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Joined: 16 Mar 2019, 17:47
Location: Glasgow, Scotland

Re: MVG Type A with pantograph

Post by AlistairCowell »

Ain't MSTS and old game now?
They stop publishing the game 10 years ago (doesn't time fly?).
PetttRocket
Posts: 346
Joined: 01 Jan 2020, 21:48

Re: MVG Type A with pantograph

Post by PetttRocket »

https://3dwarehouse.sketchup.com/model/ ... etro-Praha
can you make this train?
or an repaintable version for the moscow trains
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Sgt_DeBones
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Joined: 05 Apr 2019, 15:23
Location: Los Angeles, California

Re: MVG Type A with pantograph

Post by Sgt_DeBones »

Dear God, the amount of polygons on that model! I think not.
Light Rail rapid transit (Tram-train) > Metro
PetttRocket
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Joined: 01 Jan 2020, 21:48

Re: MVG Type A with pantograph

Post by PetttRocket »

how can you make this 3d warehouse trains to msb addons?
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Michiel
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Joined: 11 Sep 2011, 13:32

Re: MVG Type A with pantograph

Post by Michiel »

MSB4THOMAS wrote: 03 Jan 2020, 20:02how i did it was deleting the ¨dummy=true¨ part. some help?
Don't delete anything, but replace the text with 0x20 ;)
MSB4THOMAS
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Joined: 15 Aug 2019, 20:13
Location: Amsterdam, The Netherlands

Re: MVG Type A with pantograph

Post by MSB4THOMAS »

Michiel wrote: 03 Jan 2020, 20:19
MSB4THOMAS wrote: 03 Jan 2020, 20:02how i did it was deleting the ¨dummy=true¨ part. some help?
Don't delete anything, but replace the text with 0x20 ;)
Do you mean like 000000000.....? Could u show it in a pic, cause I don’t really get it. :lol: :lol:
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Sjoerd
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Location: Alphen aan den Rijn

Re: MVG Type A with pantograph

Post by Sjoerd »

PetttRocket wrote: 03 Jan 2020, 20:12 https://3dwarehouse.sketchup.com/model/ ... etro-Praha
can you make this train?
It has a nice shape, and could be a possible future thing, but it needs a hell of a lot of work..... I have other things I'd be more interested in.
PetttRocket wrote: 03 Jan 2020, 20:18 how can you make this 3d warehouse trains to msb addons?
Finish the train in Sketchup, break it up in separate components (bogies, wheels, exterior walls, interior walls and objects, doors), export/import those to Milkshape 3D, there they need re-texturing as the simulator will not accept the build-in colors from Sketchup (and other modifications), then export each component to X-format (the DirectX file format), write XML scripts for each component, then combine the X-files and XMLs into Meshes the simulator can read, and write another XML to combine the components into a train and animate it (also in XML script). ;)
Oh, not to forget.... Also build a fully functioning driver cabin, wich also can take 1-2 weeks or so....

And finally; package it all into a 000-file for you all to download, and write an instructions-file for installation which almost nobody actually reads :lol:
CEO of the Rijndam Electrical Transport company :D
PetttRocket
Posts: 346
Joined: 01 Jan 2020, 21:48

Re: MVG Type A with pantograph

Post by PetttRocket »

i dont do it because it is to much work. but i respect you
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PetttRocket
Posts: 346
Joined: 01 Jan 2020, 21:48

Re: MVG Type A with pantograph

Post by PetttRocket »

I have a bug.
When you want to put up or down the pantho on A29, it will only take the pantho, on which train you are, what means that the train is very slow in acceleration with one pantho.
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Sjoerd
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Joined: 26 Dec 2014, 21:14
Location: Alphen aan den Rijn

Re: MVG Type A with pantograph

Post by Sjoerd »

That is not a bug. As this train type in reality does not have a pantograph, information about it is not transmitted through the couplers. And as I only put in a single A29 unit in the simulator, there was no need to add the code to transmit that information.
CEO of the Rijndam Electrical Transport company :D
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