I did consider a solution a little bit like that (when I was doing the CLRV); make the simulator think the trolleypole is a bogie, thereby making it turn in curves.MetroSimGermany wrote: ↑09 Feb 2019, 16:03 one thing that could be tried to get working trolley poles (another sim did this as well), move the rear coupling point of the PCC into the middle of the vehicle, then make a second "vehicle" (that is a trailer only and has the smallest possible amount of weight). This vehicle contains the trolley pole mesh only. it needs a very short distance between its "bogeys" but the rear coupling point of it must extend out far enough to be where the rear end of the visible PCC is. Now make the two a consist that can not be uncoupled and you should have a trolley pole correctly rotating in curves
However, this would not really make it follow the overhead wires horizontally, just like the pantographs in Metrosimulator can follow the overhead wires vertically. I did not find that good enough, so I decided to modernize a bit and go for the pantograph directly. Otherwise; it would have been a complete nightmare putting up the overhead wires in routes, which would need to be even more centered above the track in curves then real trolleypole wire systems, in order to keep te contact between the wire and the end of the trolleypole in the simulation.