I'll put in a few trafficlights too, taken over from the Toronto map.
(But no worries; the Toronto addon will not be required for this one)
Cable car
Moderator: senjer
Re: Cable car
CEO of the Rijndam Electrical Transport company
Re: Cable car
CEO of the Rijndam Electrical Transport company
Re: Cable car
CEO of the Rijndam Electrical Transport company
- Sgt_DeBones
- Posts: 669
- Joined: 05 Apr 2019, 15:23
- Location: Los Angeles, California
Re: Cable car
We really need to workout a string of code to allow traffic light cycles.
Light Rail rapid transit (Tram-train) > Metro
Re: Cable car
If there would be some actual traffic
Re: Cable car
I've seen screenshots of trains on the road, as roads are also defined as tracks, if I remember correctly? So, make a car model, place a spawnpoint on a road and many screenshots will follow
- Leipzig_LP
- Posts: 365
- Joined: 03 Aug 2021, 16:42
- Location: Leipzig (Sachsen) Germany
- Contact:
Re: Cable car
We're not in Trainz where that works Ahahaha
But a fun idea
Metro Sim Beta is a really great game.
Re: Cable car
Yes and no. The simulator indeed does not distinguish railroads from other roads, but there are no junctions defined for traffic roads, they are just stitched together so they appear to connect visually. So you can only go straight
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- Posts: 587
- Joined: 16 Mar 2019, 17:47
- Location: Glasgow, Scotland
Re: Cable car
Watch out, MG2's on the road!
Also, it is also running without third-rail, so another impossibility
Also, it is also running without third-rail, so another impossibility
- Sgt_DeBones
- Posts: 669
- Joined: 05 Apr 2019, 15:23
- Location: Los Angeles, California
Re: Cable car
So a solution would need to be discovered if we want ambient car traffic around. As for the the AI for those cars and how they could react to traffic signals altogether, I can see a zoning entity that could send a message to the AI when the cars reach a certain area at an intersection. It would act as a coded traffic signal zone for the AI that would be paired with the physical traffic lights which would also work with AHOBs and other forms of crossing signals. Once the AI enters the zone, it would initiate an "if" code to determine what the status of the traffic signals are in to decide whether to stop and go.
This would be essential for ambient details if we'd ever take that path. And adds more RNG for operations as in one trip, the intersection is in your favor while the next time it may not be. It gives you a challenge on timing. You could simulate delays for tram lines, American light rail rapid transit lines or tram-trains in general also.
This would be essential for ambient details if we'd ever take that path. And adds more RNG for operations as in one trip, the intersection is in your favor while the next time it may not be. It gives you a challenge on timing. You could simulate delays for tram lines, American light rail rapid transit lines or tram-trains in general also.
Light Rail rapid transit (Tram-train) > Metro