Rijndam
Moderator: senjer
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- Posts: 346
- Joined: 01 Jan 2020, 21:48
Re: Rijndam
Sjoerd
What’s about some cars and people on the streets and parking areas
They don’t have to move, just because it looks better than empty stations and streets
What’s about some cars and people on the streets and parking areas
They don’t have to move, just because it looks better than empty stations and streets
Hi
- perfecttrains1000
- Posts: 496
- Joined: 30 Apr 2018, 17:50
Re: Rijndam
Not enough item space for rijndam
- Likes London Underground
- Somehow relates anything to trains
- Somehow relates anything to trains
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- Posts: 346
- Joined: 01 Jan 2020, 21:48
Re: Rijndam
Denia - Rijndam service test..... Waiting to enter the mainline near Rijndam Zuid; HSL train has priority
CEO of the Rijndam Electrical Transport company
Re: Rijndam
The Metrosimulator game engine has a limit to he amount of objects that can be placed in a map.
Rijndam is already pushing the limits of the object count, Sjoerd had to remove signs from the tramstops to compensate for the new content iirc.
Re: Rijndam
That was not a game engine issue. It was an availability of objects issue; for the station signs, there are 100 available (100 object files refering to 100 texture files). I can place 2000 signs in the network if I like to do so, but they still refer to 100 texture files, so a maximum of 100 station names can be shown.
That should be enough for any map, but Rijndam has grown a bit.....
That should be enough for any map, but Rijndam has grown a bit.....
CEO of the Rijndam Electrical Transport company
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- Posts: 346
- Joined: 01 Jan 2020, 21:48
- Sgt_DeBones
- Posts: 653
- Joined: 05 Apr 2019, 15:23
- Location: Los Angeles, California
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Re: Rijndam
"Small bit." He's referring to the length of the map too, not just the lines.
WW3 is at our doorstep. Gear up just in case. PROTECT THE METROS!
Re: Rijndam
Oh...Thanks for explaining that, I thought it was a game issue.Sjoerd wrote: ↑19 Apr 2020, 19:22 That was not a game engine issue. It was an availability of objects issue; for the station signs, there are 100 available (100 object files refering to 100 texture files). I can place 2000 signs in the network if I like to do so, but they still refer to 100 texture files, so a maximum of 100 station names can be shown.
That should be enough for any map, but Rijndam has grown a bit.....
Re: Rijndam
Sjoerd
Are we going to have new tram's to the simulator?
I was thinking of the GVB Tram
Are we going to have new tram's to the simulator?
I was thinking of the GVB Tram
You dont love tram much i love