I have these ready to be ported to the simulator too. We just need to script them.
Beta 3.14
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- LosAngelesMetro56
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Re: Beta 3.14
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Re: Beta 3.14
"We just need to script them", I wish it was that easy
The first big challenge is the Sketchup one. Your model results in a huge amount of polygones (Verts (133.869) and Faces(100.751)). Funny fact, the laggy tram platform was "only" 41.900 polygones.
After that you need to bundle the textures in a texturemap of some sort. Because every texture that need to be loaded takes some memory.
Nevertheless you have a nice collection of Sketchup models
The first big challenge is the Sketchup one. Your model results in a huge amount of polygones (Verts (133.869) and Faces(100.751)). Funny fact, the laggy tram platform was "only" 41.900 polygones.
After that you need to bundle the textures in a texturemap of some sort. Because every texture that need to be loaded takes some memory.
Nevertheless you have a nice collection of Sketchup models
- LosAngelesMetro56
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Re: Beta 3.14
R.I.P
Edit: Though the description says 12,202 polygons all together
Thanks! I get my signalling sources from LED Signal Guy over on 3D Warehouse. He has really nice signal models. I'd recommend his products for detailed routes with high resolution.Nevertheless you have a nice collection of Sketchup models
Last edited by LosAngelesMetro56 on 30 Mar 2019, 17:30, edited 3 times in total.
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Re: Beta 3.14
I've made Vialis Classic traffic signals (originally for GTA) and these can be used in the sim so we should be fine. Vialis Classic is widely used in the Netherlands including Rotterdam
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- LosAngelesMetro56
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Re: Beta 3.14
I've made a HSM RIFI, for Simvilet 2020, Is it possible to upload it?
Thanks
Thanks
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Re: Beta 3.14
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Re: Beta 3.14
It's been added to the wiki as well.
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