VirtualGamer wrote: ↑01 Oct 2017, 23:30
How do you spawn a train on Guggenheim museum platforms 3 and 4?
GGH spawnpoint.png
In the current version, there are no spawnpoints there. If have added them for the next version. An alternative that should work (but only when doing if from the ACT-file, and not in explore mode); use the spawnpoint at Museumkwartier. Thats about 615 meters futher along the track.
So for GGH4: <consist start="MKW2" position="615">
For GGH3: <consist start="MKW3" position="-615">
(I could be off by a few meters).
Metrogaming wrote: ↑01 Oct 2017, 20:00
Alfacinha315 wrote: ↑01 Oct 2017, 19:46
I wonder if it isn't possible release updates for the current version, I mean, fix that problems found in the activities and then post again beta 3.12 file in the website, but with these fixs. Or it is only possible to release these fixs in the next version (possible 3.13)?
I agree it would be great a fix update 3.12.1
That would be my ideal solution too. I am working on building a new package, in which all the problems that have come to my attention must be solved. However, as Rijndam is build into beta 3.12, and I am not the distributor of the simulator (I can just call myself a "content creator"
), it is not up to me whether an in-between-release is possible. I will however do what I can to be ready for it, just incase.
So, in the mean time, a call out to you all: Please list anything you think might be a problem with Rijndam 2006 or 2020, so I can see if I can fix it in the next few days.
Already known and solved:
- Rijndam 2006: in a few activities, a train is not spawned at Lierdijk, causing wrong allocations of train numbers on the Airport Shuttleservice (the next spawned train in the activity's spawn-order), in turn causing problems for the service and DRIM texts on that line (and a Denia-CS service wicht does not turn up to carry passengers ).
- Rijndam 2020: When traveling from Nationale Opera to Noorderpoort (via track 921), the train number gets reset, and you leave a false detection on the tracks behind you.
- Rijndam 2020: When traveling from Central Station track 3 towards Transferium Rijndijk (via track 801), the train number gets reset, and you leave a false detection on the tracks behind you.
- Rijndam 2020: Near Panbos, the overhead power supply does not work correctly; the pantograph goes trough it, and you get no power.
- Rijndam 2020: There are no spawn markers at GGH3 and GGH4 (on line M2/M3).
These items have already been solved for the next version. Do any of you have any more things to look at?