Save activites

General discussions

Moderator: senjer

Post Reply
Crazylife
Posts: 3
Joined: 27 Nov 2016, 15:52

Save activites

Post by Crazylife »

How can I save my progress in the activites ?. Consider the type of activites full-day. they start at 6 am, I suppose Directions to 8 am, but then want to go to the same place later.
User avatar
MetroSimGermany
Posts: 405
Joined: 08 Mar 2016, 14:41
Location: Berlin, Germany
Contact:

Re: Save activites

Post by MetroSimGermany »

Simple answer: You can't. It is just not possible as there is no save function in MetroSim yet.
Support auf Deutsch? Kein Problem! Ich helfe gerne per PM. ;)
Image
Crazylife
Posts: 3
Joined: 27 Nov 2016, 15:52

Re: Save activites

Post by Crazylife »

if interested in this question. Au traffic moves on what algorithm? train themselves know how to ride? What will happen if the traffic change the number of the train through the CVL. He has agreed to go to the new number, or will stick still scheduled?
User avatar
metroverslaafde
Posts: 428
Joined: 08 Feb 2014, 13:32
Location: Rotterdam
Contact:

Re: Save activites

Post by metroverslaafde »

Crazylife wrote:if interested in this question. Au traffic moves on what algorithm? train themselves know how to ride? What will happen if the traffic change the number of the train through the CVL. He has agreed to go to the new number, or will stick still scheduled?
The train takes over the number it gets from the CVL so when the ai metro gets another number it will take the timetable that is made for the number you give to it. Try and see! You will notice the ai train is changing timetible or, when you change that, destination.
Crazylife
Posts: 3
Joined: 27 Nov 2016, 15:52

Re: Save activites

Post by Crazylife »

just an idea. Remove au train шт train yard himself with his number to continue the movement. Is it possible to implement such?
User avatar
MetroSimGermany
Posts: 405
Joined: 08 Mar 2016, 14:41
Location: Berlin, Germany
Contact:

Re: Save activites

Post by MetroSimGermany »

If a train gets on the yard then it will be assigned an internal number like F100XX (X= Number of Trains out of service at the moment) and the number become invisible on the CVL, thus cancelling all sheduled actions from the DRIMs and the train movement itself. Once spawned, a train cannot be removed from the game, although it can be moved of regular tracks and into the void from where it can't do anything and where it may maintain it's train number. But because derailed trains also disappear from the CVL, there's no way to check. ;)
Support auf Deutsch? Kein Problem! Ich helfe gerne per PM. ;)
Image
Post Reply