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Re: Beta 3.10
Posted: 15 Feb 2017, 15:26
by Guille3604
MetroSimGermany wrote:That would just not be realistic. Its as simple as that.
Not really, I believe semi automatic junctions do exist in real life. Or perhaps it's something just from my imagination
![Laughing :lol:](./images/smilies/icon_lol.gif)
Re: Beta 3.10
Posted: 15 Feb 2017, 15:38
by MetroSimGermany
You probably think of tram junctions which, if the system fails to register the destination of the tram, are to be set by the driver manually. Of course, there is a way to set junctions manually either by overriding the motor or with pure force. And yes, there is a key for that in MetroSim for that too, find out yourself
![Razz :P](./images/smilies/icon_razz.gif)
But thats not the way its supposed to be done, as handcontrolled junctions are really unefficient outside of shunting areas.
Greets, Mika
Re: Beta 3.10
Posted: 15 Feb 2017, 15:44
by Guille3604
MetroSimGermany wrote:You probably think of tram junctions which, if the system fails to register the destination of the tram, are to be set by the driver manually. Of course, there is a way to set junctions manually either by overriding the motor or with pure force. And yes, there is a key for that in MetroSim for that too, find out yourself
![Razz :P](./images/smilies/icon_razz.gif)
But thats not the way its supposed to be done, as handcontrolled junctions are really unefficient outside of shunting areas.
Greets, Mika
Well, I was indeed talking about shunting, so obviously I meant for depots only.
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
Re: Beta 3.10
Posted: 15 Feb 2017, 15:55
by Guille3604
Ah, I know what I'm missing, just remembered... Could we very please have a pause key?
Re: Beta 3.10
Posted: 15 Feb 2017, 16:28
by LosAngelesMetro56
Guille3604 wrote:Ah, I know what I'm missing, just remembered... Could we very please have a pause key?
I actually had a pause key, but it stopped work after 3.9.
Re: Beta 3.10
Posted: 15 Feb 2017, 17:59
by MetroSimGermany
Well, I don't know if that does exist for PCs as well, I only know it from game console emulators, but maybe theres a way to freeze the state and processes of a program, effectively beeing a pause function.
As for Rijndam, just press C and go to free cam (9). Then just get the next train that comes when you're back and kick out the AI with C key.
Greets, Mika
Re: Beta 3.10
Posted: 19 Feb 2017, 23:04
by wiadp1
Is there any solution to improve the performance when I am driving in dark tunnels underground?
On the ground the game works perfectly even on the highest details but whenever I go underground it is extremely laggy. Changing graphics details even on the lowest one doesn't help.
Re: Beta 3.10
Posted: 22 Feb 2017, 10:21
by MP 85
wiadp1 wrote:Is there any solution to improve the performance when I am driving in dark tunnels underground?
On the ground the game works perfectly even on the highest details but whenever I go underground it is extremely laggy. Changing graphics details even on the lowest one doesn't help.
This is normal because it's the graphics card that slows down when you go through the tunnels. I also have the lag in the tunnels
![Razz :P](./images/smilies/icon_razz.gif)
Re: Beta 3.10
Posted: 22 Feb 2017, 15:07
by LosAngelesMetro56
Definitely seems normal for I have the lag in darkness.
Re: Beta 3.10
Posted: 14 Mar 2017, 19:14
by JeffT
Is it possible to disable dynamic lightning?
I have no Graphics card only Intel HD Graphics 4000
![Embarrassed :oops:](./images/smilies/icon_redface.gif)
.The game performs pretty well on my PC. Only some lag in tunnels.