Why is this game more complicated then TS15
Moderator: senjer
Why is this game more complicated then TS15
I mean just starting it is a huge mind wrecker ... I try to leave a station and nothing just some stupid noise comes on why is this? BTW them tutorials on the wiki page are hopeless
Re: Why is this game more complicated then TS15
the game is not so difficult
I find train simulator a lot more complicated!
and a better explanation than the wiki is not, just do what it says!
I find train simulator a lot more complicated!
and a better explanation than the wiki is not, just do what it says!
Re: Why is this game more complicated then TS15
and otherwise just use the tutorial.
here is very simple how everything works!
here is very simple how everything works!
Re: Why is this game more complicated then TS15
Am i suppose to do something when leaving a station as when i try to leave it doesnt move and the speed limit marker is on 0
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Re: Why is this game more complicated then TS15
is Because you pass a Red Signal or enter a Track that is not Clear.
- nstomjanssen2000
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Re: Why is this game more complicated then TS15
Quite right. You have to set a track to ride. Or you can turn the train protection system off by pressing Ctrl+Shift+A, but that's dangerous! Finally, you can be lazy and do an activity, where the CVL does that for you.
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Re: Why is this game more complicated then TS15
The sound you hear is the deadman switch, it will sound every 7 seconds when the ATB signal is yellow or red. For the ATB protection you can read:
http://sim.bemined.nl/wiki/ATB
When you see signals outside the train see:
http://sim.bemined.nl/wiki/ZUB
The reason why you hear the buzzer sound is a junction, when a junction is not set you hear the buzzer and will be forced to stop. You can make a path over a junction with the CVL panel, see:
http://sim.bemined.nl/wiki/CVL_Tutorial
All this information could also be found in the readme.
http://sim.bemined.nl/wiki/ATB
When you see signals outside the train see:
http://sim.bemined.nl/wiki/ZUB
The reason why you hear the buzzer sound is a junction, when a junction is not set you hear the buzzer and will be forced to stop. You can make a path over a junction with the CVL panel, see:
http://sim.bemined.nl/wiki/CVL_Tutorial
All this information could also be found in the readme.
- Guille3604
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Re: Why is this game more complicated then TS15
It all resumes in reading the "readme" file, only issues that I had at the beggining were the controlls... But it ain't that difficult, ain't it? Probably I'm missing like a buzzer or an "Ok to proceed" signal or text in activities, as I do get lost when loading and unloading at stations. But despite that, everything looks quite simple!
Re: Why is this game more complicated then TS15
There isn't a departure signal because there are no conductors to give this signal. As a metro driver, you are expected to monitor boarding and unboarding passengers, and then close the doors when ready. The green "doors closed" light is your ' OK to proceed'. In effect, you give the departure signal to yourself.Guille3604 wrote: Probably I'm missing like a buzzer or an "Ok to proceed" signal or text in activities, as I do get lost when loading and unloading at stations.
So what you are really missing are boarding and unboarding passengers on the platforms, and working CCTV screens in the cabview to monitor them. But perhaps this will be added in later versions of the program.
In activities you will just have to open/unlock te doors for 6-15 seconds at stations before proceding.
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- Guille3604
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Re: Why is this game more complicated then TS15
Yup, I know metro are self operated in most countries, don't think that happens in Japan. That's why I say I'm missing a buzzer, I mean, it would be great while the other systems that you mention here are in development, to have like a sound to let you know when operations have finished.Sjoerd wrote:There isn't a departure signal because there are no conductors to give this signal. As a metro driver, you are expected to monitor boarding and unboarding passengers, and then close the doors when ready. The green "doors closed" light is your ' OK to proceed'. In effect, you give the departure signal to yourself.Guille3604 wrote: Probably I'm missing like a buzzer or an "Ok to proceed" signal or text in activities, as I do get lost when loading and unloading at stations.
So what you are really missing are boarding and unboarding passengers on the platforms, and working CCTV screens in the cabview to monitor them. But perhaps this will be added in later versions of the program.
In activities you will just have to open/unlock te doors for 6-15 seconds at stations before proceding.