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Re: WIP: MVG Class A

Posted: 04 Apr 2019, 18:20
by German player
Sjoerd wrote: 04 Apr 2019, 16:37
Citadis wrote: 04 Apr 2019, 15:00 Ctrl + X didn't change the destiation display outside the train for me.
If you tried it in RIjndam.... no it won't. The repaintable destinations are the same as the Rijndam map-specific destinations (I just used the Rijndam destinations file to show how to put them on the list). So when you are in Rijndam, and go from map-specific to repaintable destinations; unless you repainted them, you see the same.
So repaint it first, before you see other (your own) destinations....
Looks good,
but you wrote "Zug endet hier", "Niet instappen" and "Testrit". So its dutch and german. "Zug endet hier", "Nicht einsteigen" (Its similar) and "Probefahrt" were better :ugeek: . Or erverything dutch.
Anyway, this is a dutch metro simulator.
Greetings

Re: WIP: MVG Class A

Posted: 04 Apr 2019, 18:21
by German player
Sorry, I mean the post from Citadis with the destination board.

Re: WIP: MVG Class A

Posted: 04 Apr 2019, 18:37
by Sjoerd
German player wrote: 04 Apr 2019, 18:20 Anyway, this is a dutch metro simulator.
The program itself is Dutch. Doesn't mean the trains of destinations have to be too. ;)


Anyway; as this a a new page in the topic; for those of you who don't read back; due to the repaintable destinations were not functioning properly, an updated version is available.

New version: https://filehorst.de/d/cGBzfjxd ;)
(The link in the wiki has been updated too)

Re: WIP: MVG Class A

Posted: 04 Apr 2019, 19:44
by <Swaggerboy>
My destination display still does not work. What can i do?

Re: WIP: MVG Class A

Posted: 06 Apr 2019, 02:52
by MattH
Sjoerd wrote: 02 Apr 2019, 16:57
Sjoerd wrote: 01 Apr 2019, 05:47 EDIT: before questions start coming in on this; the destination displays are splitflap displays. These can not go in reverse. So when you want to go back one position, the display will automatically go trough all 62 positions to reach (and stop at) the required destination.
More practical; the display you see on the bottom of your screen when you select a destination (while you are in the drivers cab) will work like you are used to. The outside display on the front of the train will automatically match it, using the splitflap animation.
I assume this is based on the TBA station-destination-display code?

Re: WIP: MVG Class A

Posted: 06 Apr 2019, 08:12
by Sjoerd
Yes, only a few modifications where needed. ;)

Re: WIP: MVG Class A

Posted: 07 Apr 2019, 13:26
by brozma
Sjoerd wrote: 02 Apr 2019, 16:04
perfecttrains1000 wrote: 02 Apr 2019, 15:18 Is there any way you could spawn that in Explore Mode
No. It can only be used in activities.
So if you want to use it in an explore setting, make an activity which does nothing at all, except placing this train somewhere on a map. ;)
Can someone make that activity for both Rijndam (all versions) and Simvliet and post it here? I would do that, but I don't know how to make an activity like this and wiki tutorial didn't help me at all.

Re: WIP: MVG Class A

Posted: 07 Apr 2019, 13:39
by Sjoerd
brozma wrote: 07 Apr 2019, 13:26 Can someone make that activity for both Rijndam (all versions) and Simvliet and post it here? I would do that, but I don't know how to make an activity like this and wiki tutorial didn't help me at all.
Here it is for Simvliet 2020. The rest, you can do yourself based this one.

Re: WIP: MVG Class A

Posted: 07 Apr 2019, 13:43
by brozma
Thanks! I'll try to play with it a bit ;)

@Everyone: Feel free to use this activity to enjoy your MVGA easteregg train ;)

Re: WIP: MVG Class A

Posted: 25 May 2019, 12:55
by Piccadilly
Is there a repaint template for the MVG Class A?
Thanks