Toronto TTC CLRV

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brozma
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Re: Toronto TTC CLRV

Post by brozma » 23 Aug 2018, 18:19

MG2 wrote:
23 Aug 2018, 17:23
See page 95 in this topic:
viewtopic.php?f=7&t=41&start=940

I'm gonna give the T3/T4 a try (while I continue to work on my national rail project) the model in the screenshot is the sketchup model. I will optimize it for the simulator.
I see MG2. I just stopped paying attention about it because I dealt with fact, it can't be included!
If you want to make a very fast ride, just disable ATB/ZUB, put trottle to 1.00 and enjoy.
In my Avatar is a Logo of a Prague metro.
Sorry for my bad English. I am Czech and i am learning English

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Sjoerd
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Re: Toronto TTC CLRV

Post by Sjoerd » 24 Aug 2018, 13:20

To promote the use of the outside direction indicators, they have been added to the driver panel (in all three Toronto trams); ;)

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(The Flexity uses the SG3 panel. On that panel, the direction indicators have been added above the speedometer)
CEO of the Rijndam Electrical Transport company :D

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MetroSimGermany
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Re: Toronto TTC CLRV

Post by MetroSimGermany » 24 Aug 2018, 15:35

Aaand my favourite question: Will the trams feature a somewhat custom sound like the london underground trains or will they yet again only use the SG2 and SG3 sounds? :roll:




Greets, Mika
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luka23
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Re: Toronto TTC CLRV

Post by luka23 » 24 Aug 2018, 16:28

I think they'll get SG2 and SG3 sounds, as there are probably no good audio files for them. Not even the MG2/1 and SG2/1 have their original sounds either. What I'm wondering is when we will be able to change the service number, as it's still stuck on 562.

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Sjoerd
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Re: Toronto TTC CLRV

Post by Sjoerd » 24 Aug 2018, 16:51

I have tried getting sounds from two separate youtube video's, taking a few seconds out of it, and putting it in the simulator. It doesn't work well; as these video's are all in urban environments on street level, you get a lot of sound-contamination from other sources then the vehicle itself.
So yes; I'll just stick to the sounds that are already in the simulator.
CEO of the Rijndam Electrical Transport company :D

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LosAngelesMetro56
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Re: Toronto TTC CLRV

Post by LosAngelesMetro56 » 24 Aug 2018, 18:35

To clarify the indicators, will coupled TTC trams' indicators work too or are you still using the same script as the SG2s where the indicators are car specific?
By 2021, the world's longest light rail line will be the Los Angeles Metro Blue Line with a total of 54.9 miles long. Beat that Coast Tram! :mrgreen:

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Sjoerd
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Re: Toronto TTC CLRV

Post by Sjoerd » 24 Aug 2018, 18:41

LosAngelesMetro56 wrote:
24 Aug 2018, 18:35
To clarify the indicators, will coupled TTC trams' indicators work too
No. This is not something I can solve, or I would have done it already. It is more like a missing function in the simulator. It is up to Michiel whether or not it gets included in a later version. ;)
CEO of the Rijndam Electrical Transport company :D

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LosAngelesMetro56
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Re: Toronto TTC CLRV

Post by LosAngelesMetro56 » 24 Aug 2018, 20:45

Well I hope he does it soon or teach some of you devs his delicious coding skills. :D
By 2021, the world's longest light rail line will be the Los Angeles Metro Blue Line with a total of 54.9 miles long. Beat that Coast Tram! :mrgreen:

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MetroSimGermany
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Re: Toronto TTC CLRV

Post by MetroSimGermany » 25 Aug 2018, 07:20

Well at least for the Flexcity, most flexcities globallly use the generic "shhhhh" sound that most modern trains have today. It should be possible to get a distraction less, recording from a completely different train to mimic the sound better than using the build in sounds. I will have a look around later today if I can find a good recording of a simmilar train.
Can't speak for the older cars as I have no idea how they sound.



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DaanSGMm
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Re: Toronto TTC CLRV

Post by DaanSGMm » 25 Aug 2018, 08:45

Sjoerd wrote:
23 Aug 2018, 16:07
amsterdammertje wrote:
23 Aug 2018, 15:22
Will you also do the articulated version?
I have been working on it for the last few hours ;)
Oh my god, that looks so great! :D
hello there :)

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