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Polygons

Posted: 25 May 2018, 14:38
by LosAngelesMetro56
What's the maximum polygons in an object before simulator begins to lag?

Re: Polygons

Posted: 25 May 2018, 14:42
by Michiel
There is no such number.

Re: Polygons

Posted: 25 May 2018, 14:59
by LosAngelesMetro56
Ooo, dandy. :D

Re: Polygons

Posted: 26 May 2018, 08:48
by luka23
Though it's too far into the future, I was wondering, with the extended focus the simulator has and the fact that it has to load the entire network, this'll be an even bigger load on computers if we have the whole Rotterdam network for example (if trams and trains also get implemented in the same map). Will the simulator be simulating the entire network at once, the way it's right now, or will it load per segment?

Re: Polygons

Posted: 24 Nov 2018, 15:53
by LosAngelesMetro56
I brought this topic back up because there's a handful of objects/prompts that I wish to port but 2 of them together alone makes up 11,428 polygons. Is this lagworthy?

Re: Polygons

Posted: 24 Nov 2018, 16:25
by Sjoerd
There are over 14.000 polygons in the driver cabin of a 1973 stock London underground train alone......

Re: Polygons

Posted: 24 Nov 2018, 16:41
by LosAngelesMetro56
Nice! Well that solves my problem. :)