Polygons

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LosAngelesMetro56
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Polygons

Post by LosAngelesMetro56 » 25 May 2018, 14:38

What's the maximum polygons in an object before simulator begins to lag?
By 2021, the world's longest light rail line will be the Los Angeles Metro Blue Line with a total of 54.9 miles long. Beat that Coast Tram! :mrgreen:

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Michiel
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Re: Polygons

Post by Michiel » 25 May 2018, 14:42

There is no such number.

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LosAngelesMetro56
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Re: Polygons

Post by LosAngelesMetro56 » 25 May 2018, 14:59

Ooo, dandy. :D
By 2021, the world's longest light rail line will be the Los Angeles Metro Blue Line with a total of 54.9 miles long. Beat that Coast Tram! :mrgreen:

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luka23
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Re: Polygons

Post by luka23 » 26 May 2018, 08:48

Though it's too far into the future, I was wondering, with the extended focus the simulator has and the fact that it has to load the entire network, this'll be an even bigger load on computers if we have the whole Rotterdam network for example (if trams and trains also get implemented in the same map). Will the simulator be simulating the entire network at once, the way it's right now, or will it load per segment?

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LosAngelesMetro56
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Re: Polygons

Post by LosAngelesMetro56 » 24 Nov 2018, 15:53

I brought this topic back up because there's a handful of objects/prompts that I wish to port but 2 of them together alone makes up 11,428 polygons. Is this lagworthy?
By 2021, the world's longest light rail line will be the Los Angeles Metro Blue Line with a total of 54.9 miles long. Beat that Coast Tram! :mrgreen:

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Sjoerd
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Re: Polygons

Post by Sjoerd » 24 Nov 2018, 16:25

There are over 14.000 polygons in the driver cabin of a 1973 stock London underground train alone......
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LosAngelesMetro56
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Re: Polygons

Post by LosAngelesMetro56 » 24 Nov 2018, 16:41

Nice! Well that solves my problem. :)
By 2021, the world's longest light rail line will be the Los Angeles Metro Blue Line with a total of 54.9 miles long. Beat that Coast Tram! :mrgreen:

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