Beta 3.14

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Qboy
Posts: 4
Joined: 08 Oct 2017, 12:44

Re: Beta 3.14

Post by Qboy »

Is there a future plan to add the typical acceleration sound to the MG2/1 / SG2/1? To be honest it is one of the reasons why I am so exited to use them in the simulator.
Let op, dit perron loopt schuin. - Carolina mout 13/12/2009
The platform slopes downwards. - Claire King 11/01/2017
quincypro
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Joined: 24 Aug 2013, 13:44

Re: Beta 3.14

Post by quincypro »

MetroRET wrote: 12 May 2018, 16:03
quincypro wrote: 12 May 2018, 14:35 Can somebody make a activity for the rotterdam 1965 with the 5300/5400 type's? If thats a possible
Every 2,5 minute a metro, in total 12 trains on the track.
8 versions of the 5300 and 5400 types.
Extented by 3 versions of the 5200-series and a MG2 from 1994.
[/quote

Thank you! ;)
quincypro
Posts: 61
Joined: 24 Aug 2013, 13:44

Re: Beta 3.14

Post by quincypro »

MetroRET wrote: 12 May 2018, 16:03
quincypro wrote: 12 May 2018, 14:35 Can somebody make a activity for the rotterdam 1965 with the 5300/5400 type's? If thats a possible
Every 2,5 minute a metro, in total 12 trains on the track.
8 versions of the 5300 and 5400 types.
Extented by 3 versions of the 5200-series and a MG2 from 1994.
It keeps crashing when i start it up? Maybe a fault?
MetroRET
Posts: 30
Joined: 08 Sep 2013, 17:14

Re: Beta 3.14

Post by MetroRET »

By my, it works fine. Maybe someone of the more advanced builders can check it for me and you.
quincypro
Posts: 61
Joined: 24 Aug 2013, 13:44

Re: Beta 3.14

Post by quincypro »

MetroRET wrote: 12 May 2018, 19:30 By my, it works fine. Maybe someone of the more advanced builders can check it for me and you.
It works after a couple of time restarting
MetroRET
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Joined: 08 Sep 2013, 17:14

Re: Beta 3.14

Post by MetroRET »

Fine, have fun :D
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MP 85
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Joined: 02 Jan 2017, 16:11
Location: France

Re: Beta 3.14

Post by MP 85 »

There was indeed an XML error in this code :

Code: Select all

<yard pack="Rotterdam" file="Hilledijk.cty" departures="auto" arrivals="auto"/>
You do not close this code correctly with "</yard>" what makes the simulator crash. For my part I deleted this code because you did not indicate a train that came out or entered the depot of Hilledijk, which made you work your activity.
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Michiel
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Re: Beta 3.14

Post by Michiel »

That's just how xml files works, you don't need to use </yard> if there is no content within, you can simply end it with /> and it will work ;) On my computer it loads fine btw, no idea yet why it would crash. The only problem I noticed so far is that the AI is having a hard time fitting those 122 meter long trains on a 120 meter long platform :P
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Sjoerd
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Location: Alphen aan den Rijn

Re: Beta 3.14

Post by Sjoerd »

Perhaps we could make those trains shorter, and increase their passenger efficiency by doing so; by turning the driverless ends into articulations. That would get the cars closer together (making the overal length of the train shorter), and create a walk-trough connection at the same time :D
CEO of the Rijndam Electrical Transport company :D
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Michiel
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Re: Beta 3.14

Post by Michiel »

Actually I believe you can make the trains even slightly longer by not having the doors directly at the front so the front of the train can overshoot the platform with 2~3 meters. Considering your precious platform doors, if you have 1,4 meter wide doors at 5,5 or even 5,6 meter interval, you can fit 22 doors on 120 meters of platform. This will complicate things at the Kleiweg depot though, they can't fit a 125 meter long train there.

Edit: might have messed up some numbers here :P
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