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Re: Beta 3.13

Posted: 13 Feb 2018, 16:57
by Sjoerd
Btw, the QR code in the tramstop is not a dummy... (but it is not connected with the bridge :D ) ;)

Re: Beta 3.13

Posted: 13 Feb 2018, 23:17
by brozma
Sjoerd wrote: 13 Feb 2018, 16:57 Btw, the QR code in the tramstop is not a dummy... (but it is not connected with the bridge :D ) ;)
Um. QR codes are something I can't work with. How can I load that QR code into my phone?

And BTW that new animated bridge is pretty cool. I already found out how to control it, but I won't tell how, 'cause it's easter egg. Man, I had fun with that bridge during tram activity. Just load any tram related activity go to the mentioned bridge and when trams are approaching, raise that bridge at right time. Then you can laugh your butt of the trams which can't cross the bridge, cause it's raised up.
But remember, that during lowering the bridge, trams get permission signal too early and when trams have AI enabled, they cross the bridge when it's still lowering, which looks weird and unrealistic. So disable AI on trams waiting near bridge, when you are lowering it. After lowering the bridge, re-enable tram's AI and let them go.
Also raise the bridge at right time. If any tram gets too close to the bridge, it gets permission signal automatically and you can't raise the bridge anymore.

Re: Beta 3.13

Posted: 13 Feb 2018, 23:23
by Sjoerd
brozma wrote: 13 Feb 2018, 23:17 Um. QR codes are something I can't work with. How can I load that QR code into my phone?
Install a QR-reader application, and use it to scan the code. :D

Re: Beta 3.13

Posted: 13 Feb 2018, 23:38
by brozma
Sjoerd wrote: 13 Feb 2018, 23:23
brozma wrote: 13 Feb 2018, 23:17 Um. QR codes are something I can't work with. How can I load that QR code into my phone?
Install a QR-reader application, and use it to scan the code. :D
Okay thanks. Gotta find some app and give it a shot.

Re: Beta 3.13

Posted: 14 Feb 2018, 11:02
by Citadis
Jim2016 wrote: 13 Feb 2018, 14:39
Citadis wrote: 13 Feb 2018, 13:15 Hi guys
That's say on the wiki page 3.13 :
“A new animated bridge (made by Senjer) replaces the old one, between Deallertweg and Rijndamsebaan tram stops. There's an easter egg here, on how to open it.”
Could you, Michiel and Sjoerd give us indications for activate bridge?
If you don't want spoil other players you can send in PM
Why don’t you try to find it yourself, like we did? If we tell everyone how to open the bridge, it wouldn’t be an easter egg, anymore. ;)
Yes I do it a big part of the night and I don't have find anythink. I think I'm blind :lol:
Sjoerd wrote: 13 Feb 2018, 16:57 Btw, the QR code in the tramstop is not a dummy... (but it is not connected with the bridge :D ) ;)

Thanks Sjored!

Re: Beta 3.13

Posted: 15 Feb 2018, 19:56
by stibman
What is the novelty of the version? :)

Re: Beta 3.13

Posted: 15 Feb 2018, 20:07
by MP 85
New in this version are listed here :arrow: http://sim.bemined.nl/wiki/Beta_3.13

Re: Beta 3.13

Posted: 21 Feb 2018, 18:51
by Delsin
Are there plans to upgrade long MG2/SG2 (technically MG3/SG3 :D ) to work with newer versions? The middle part of them remains dark and there's a bug on MG3 with one of the 2 grey floor pieces in gangway between body parts missing.

Re: Beta 3.13

Posted: 21 Feb 2018, 19:15
by Jim2016
Delsin wrote: 21 Feb 2018, 18:51 …MG2/SG2 (technically MG3/SG3…
“MG2/SG2 Extended”; SG3 is another train :arrow: http://sim.bemined.nl/wiki/SG3 ;)

Re: Beta 3.13

Posted: 21 Feb 2018, 21:56
by quincypro
Sjoerd wrote: 13 Feb 2018, 16:57 Btw, the QR code in the tramstop is not a dummy... (but it is not connected with the bridge :D ) ;)
The QR code doenst scan when i want to scan it. Its incomplete on the bilboard