Search found 651 matches
Re: Beta 3.17
When it's ready.
- 14 Jan 2023, 00:31
- Forum: General
- Topic: Amsterdam S1/S2 & S3/M4
- Replies: 165
- Views: 34650
- 12 Jan 2023, 23:38
- Forum: General
- Topic: Coding Samples
- Replies: 2
- Views: 860
Re: Coding Samples
Which is exactly what I was eluding to. This method would allow multiple different sounds of a single unit while making them feel more lively and realistic. You'll have one file simulating the sound of traction motors while another simulates the sound of the engines running. AC traction motors on me...
- 10 Jan 2023, 20:10
- Forum: General
- Topic: Coding Samples
- Replies: 2
- Views: 860
Coding Samples
local soundeffectsutil = require "soundeffectsutil" function data() return { tracks = { { name = "vehicle/es44ac/6fullminutesofgevo12idle.wav", refDist = 25.0 }, { name = "vehicle/es44ac/gevo_733_edit.wav", refDist = 25.0 }, { name = "vehicle/es44ac/gevo12_notchso...
- 10 Jan 2023, 19:49
- Forum: General
- Topic: pink line city of thames?
- Replies: 18
- Views: 3694
Re: plans for a pink line for city of thames?
Simple suggestions like how to improve coding and functions are fine. Like how I suggested a doppler effect for sounds and some strings that could make traffic signals cycling work. Map building is just cosmetic demands, not developing a function for the game. That's why it's frowned upon when deman...
- 10 Jan 2023, 19:40
- Forum: General
- Topic: Amsterdam S1/S2 & S3/M4
- Replies: 165
- Views: 34650
Re: Amsterdam S1/S2 & S3/M4
Sandwich the realistic stock between your repaints guys.
- 03 Jan 2023, 09:43
- Forum: General
- Topic: Amsterdam S1/S2 & S3/M4
- Replies: 165
- Views: 34650
Re: Amsterdam S1/S2 & S3/M4
Update on the S3/M4: It's driveable, but doesn't have a pantograph yet (so only 3rd rail right now). Also there is no interior (except the walls) yet. The side doors to the driver cabin are animated, and the destination display and external/internal lights are functional. Now I'm really interested 👀
- 29 Dec 2022, 02:02
- Forum: General
- Topic: Amsterdam M5
- Replies: 178
- Views: 45092
Re: Amsterdam M5
Honestly, I can see a potential rework with how sounds work. We could use the same method that Transport Fever 2 uses, which are multiple really small loop sound effect samples playing at different speed phases for a single vic while retaining the same frequency adjustment function already in game. ...
- 21 Dec 2022, 17:48
- Forum: General
- Topic: Lausanne Metro M2
- Replies: 94
- Views: 22850
Re: Lausanne Metro M2
I hope you're wrong so a certain someone could shut up about it
- 18 Dec 2022, 17:13
- Forum: General
- Topic: pink line city of thames?
- Replies: 18
- Views: 3694
Re: plans for a pink line for city of thames?
I have a perfect suggestion for you: quit asking and be patient before you are blacklisted.