Search found 643 matches
- 05 Feb 2023, 18:57
- Forum: General
- Topic: Regarding my last post
- Replies: 14
- Views: 2256
Re: Regarding my last post
Yes, so suggesting cosmetic add-ons is the equivalent of arguing with a brick wall. Suggestions must be about how to actually improve the sim like coding rework.
Re: Beta 3.17
Also, trying to refrain from multi-posting. Treat it like a professional outreach forum, not like Discord.
Re: Beta 3.17
When it's ready.
- 14 Jan 2023, 00:31
- Forum: General
- Topic: Amsterdam S1/S2 & S3/M4
- Replies: 165
- Views: 34439
- 12 Jan 2023, 23:38
- Forum: General
- Topic: Coding Samples
- Replies: 2
- Views: 850
Re: Coding Samples
Which is exactly what I was eluding to. This method would allow multiple different sounds of a single unit while making them feel more lively and realistic. You'll have one file simulating the sound of traction motors while another simulates the sound of the engines running. AC traction motors on me...
- 10 Jan 2023, 20:10
- Forum: General
- Topic: Coding Samples
- Replies: 2
- Views: 850
Coding Samples
local soundeffectsutil = require "soundeffectsutil" function data() return { tracks = { { name = "vehicle/es44ac/6fullminutesofgevo12idle.wav", refDist = 25.0 }, { name = "vehicle/es44ac/gevo_733_edit.wav", refDist = 25.0 }, { name = "vehicle/es44ac/gevo12_notchso...
- 10 Jan 2023, 19:49
- Forum: General
- Topic: pink line city of thames?
- Replies: 18
- Views: 3648
Re: plans for a pink line for city of thames?
Simple suggestions like how to improve coding and functions are fine. Like how I suggested a doppler effect for sounds and some strings that could make traffic signals cycling work. Map building is just cosmetic demands, not developing a function for the game. That's why it's frowned upon when deman...
- 10 Jan 2023, 19:40
- Forum: General
- Topic: Amsterdam S1/S2 & S3/M4
- Replies: 165
- Views: 34439
Re: Amsterdam S1/S2 & S3/M4
Sandwich the realistic stock between your repaints guys.
- 03 Jan 2023, 09:43
- Forum: General
- Topic: Amsterdam S1/S2 & S3/M4
- Replies: 165
- Views: 34439
Re: Amsterdam S1/S2 & S3/M4
Update on the S3/M4: It's driveable, but doesn't have a pantograph yet (so only 3rd rail right now). Also there is no interior (except the walls) yet. The side doors to the driver cabin are animated, and the destination display and external/internal lights are functional. Now I'm really interested 👀
- 29 Dec 2022, 02:02
- Forum: General
- Topic: Amsterdam M5
- Replies: 178
- Views: 44641
Re: Amsterdam M5
Honestly, I can see a potential rework with how sounds work. We could use the same method that Transport Fever 2 uses, which are multiple really small loop sound effect samples playing at different speed phases for a single vic while retaining the same frequency adjustment function already in game. ...