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by Sjoerd
22 Jul 2018, 17:04
Forum: Algemeen
Topic: Alstom Metropolis Amsterdam
Replies: 12
Views: 98

Re: Alstom Metropolis Amsterdam

Als er een hoge kwaliteit Sketchup model van was geweest, met gedetailleerd interieur, dus vergelijkbaar in kwaliteit met de Russische metro, KTM23 tram, en LU1973, dan had ik die Amsterdamse metro al lang omgebouwd naar Metrosimulator. Ik ben wel goed in aanpassingen maken aan bestaande modellen, m...
by Sjoerd
22 Jul 2018, 15:43
Forum: General
Topic: Simvliet Lightrail
Replies: 45
Views: 2387

Re: Simvliet Lightrail

paddybannon wrote:
22 Jul 2018, 15:36
Will this be released as an Add-On or as Beta 3.15
Might be 3.15, might be 3.16. Don't count on it becoming an add-on; when Michiel is ready, he'll most likely make a new complete release out of it. ;)
by Sjoerd
22 Jul 2018, 14:08
Forum: General
Topic: Simvliet Lightrail
Replies: 45
Views: 2387

Re: Simvliet Lightrail

Platforms in the last few betas have already been very long (for 3× SG3). The M5 platforms aren't that long, neither are tram platforms, so I guess they won't be that much longer than regular "long" platforms? So you are maximizing the metro length at 2 SG3's? At the Rotterdam metro network that's ...
by Sjoerd
21 Jul 2018, 21:57
Forum: General
Topic: Simvliet Lightrail
Replies: 45
Views: 2387

Re: Simvliet Lightrail

It is possible, but you would get very long platforms.... Looking at those overhead wire posts in the back, I think what you see on the left is not a platform, but just a separator with another track behind it. The actual Leidschenveen station has an island platform, but this Zoutplas Centrum statio...
by Sjoerd
21 Jul 2018, 18:43
Forum: General
Topic: Rijndam
Replies: 1994
Views: 183377

Re: Rijndam

There is no spawnpoint on that track. But if you want to spawn a metro there in an activity, you can :)

<consist start="A12" position="365">

In this case, you are saying "the consist must be placed at 365 meters behind spawnpoint A12." Which will get you.... at the beginning of A43 ;)
by Sjoerd
21 Jul 2018, 14:46
Forum: General
Topic: Rijndam
Replies: 1994
Views: 183377

Re: Rijndam

Almost! It came to mind just before I started uploading this mornings release. So I checked it, found it and fixed it, and put in before doing the upload ;)
by Sjoerd
21 Jul 2018, 10:57
Forum: General
Topic: Rijndam
Replies: 1994
Views: 183377

Re: Rijndam

Rijndam 2022, with T1 turning loop at Rijndam Central Station.... Download: https://filehorst.de/d/cBoDdjai When you install it, please remove existing Rijndam 2022 files first! Be aware that as the layout of the tracks has changed, the CTD file has been updated as well (therefore, the old files nee...
by Sjoerd
20 Jul 2018, 19:08
Forum: General
Topic: Rijndam
Replies: 1994
Views: 183377

Re: Rijndam

Kroneheit wrote:
20 Jul 2018, 18:56
Maybe you can let us repaint the adversing signs so we can make our own adversing signs. That would be nice.
Did you not read the last two posts? :D
by Sjoerd
20 Jul 2018, 16:56
Forum: General
Topic: Rijndam
Replies: 1994
Views: 183377

Re: Rijndam

That is ofcourse an option. But I have to make a basic version of the texture file first, and made sure it works correctly (so far so good). ;)
And most people won't even bother to fill it in themselves, so the basic version must be good already.
by Sjoerd
19 Jul 2018, 20:59
Forum: General
Topic: Rijndam
Replies: 1994
Views: 183377

Re: Rijndam

Will different cars have different adversing signs? That would be cool! :) I like your idea. I have build it in; the adversing signs are now related to the car numbers. https://s26.postimg.cc/6va4cbwbd/RET400_011.jpg Anyone have good suggestions for signs? I will include the best suggestions. Pleas...