Search found 1424 matches

by Sjoerd
25 Sep 2017, 22:34
Forum: General
Topic: Rijndam
Replies: 1333
Views: 71478

Re: Rijndam

I thought it depended on the proper authorities? I guess not. It can. Every few years (for busses more often then for rail transport) there are new tenderings for the next concession period for the public transport in a certain area (inter-local transport for (part of) a province, or just a single ...
by Sjoerd
25 Sep 2017, 21:47
Forum: General
Topic: Rijndam
Replies: 1333
Views: 71478

Re: Rijndam

That is in fact how the lines operate (just like the Paris metroline 7; alternating between branches to Marie-D'Ivry and Villejuif). But in the Netherlands, it is far more common to give separate numbers to the individual branches, like in Rotterdam: A to Binnenhof (a 2-station branch) and B to Ness...
by Sjoerd
25 Sep 2017, 19:54
Forum: General
Topic: Beta 3.12
Replies: 55
Views: 2322

Re: Beta 3.12

Once the game is able to handle twice the amount of vehicles with good performance I will merge the routes and let you fill in the space in between our cities 8-) That sounds good. :) If you can develop that; once the two routes are linked together into one map, it will also be a lot easier to crea...
by Sjoerd
25 Sep 2017, 19:21
Forum: General
Topic: Beta 3.12
Replies: 55
Views: 2322

Re: Beta 3.12

1839 was the year of the first railway in the Netherlands :P So in our 'alternate reality' version of the Netherlands, that would be a line between Simvliet en Rijndam. Are you challenging me? :lol: This would require a lot of new (building) objects, to represent 1839; houses and station buildings....
by Sjoerd
25 Sep 2017, 11:51
Forum: General
Topic: Rijndam
Replies: 1333
Views: 71478

Re: Rijndam

I never changed it; it is the same in all years; every 20 min. Between 9:00 and 18:00 (museum opening hours). At every 10, turning times at both ends would be to short. At every 15 min, connections to M1 would not be consistent. But in 2020 you have a second platform at the museum; you could start a...
by Sjoerd
25 Sep 2017, 11:22
Forum: General
Topic: Beta 3.12
Replies: 55
Views: 2322

Re: Beta 3.12

I do not have specific sounds available. I did however remove the flat wheels sound after an emergency stop; as you now use rubber tires, there is no slipping, and therefore no flat sides on steel wheels.
by Sjoerd
25 Sep 2017, 10:24
Forum: General
Topic: Beta 3.12
Replies: 55
Views: 2322

Re: Beta 3.12

You can try it at the end of the week ;)
by Sjoerd
24 Sep 2017, 18:27
Forum: General
Topic: Metro driverless
Replies: 12
Views: 250

Re: Metro driverless

vittorio wrote:
24 Sep 2017, 18:22
Michiel wrote:
23 Sep 2017, 20:51
If people can build self driving cars then they can build a train that can cross the road.
what do you mean?
Exactly what he told you; if self-driving cars are possible and save, then a self driving train that can pass a railroadcrossing savely (and react to obstacles) is also possible. ;)
by Sjoerd
24 Sep 2017, 18:00
Forum: General
Topic: Livestreams
Replies: 17
Views: 1050

Re: Livestreams

No, not diesel. More like battery power :D
by Sjoerd
24 Sep 2017, 17:04
Forum: General
Topic: Livestreams
Replies: 17
Views: 1050

Re: Livestreams